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2014-01-16, 07:52 AM | [Ignore Me] #1 | |||
Major
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https://forums.station.sony.com/ps2/...pm-cet.167927/
^ that change i am most excited for. it will make vehicles SO much more better... that is to say if they actually did fix it or it introduces more bugs..... looking forward to the ESF changes as well. Last edited by Hamma; 2014-01-16 at 10:26 AM. Reason: News Tag |
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2014-01-16, 08:33 AM | [Ignore Me] #2 | ||
Sergeant
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Scout radars will now give detect experience to the vehicle driver
Woot! I have been flying in the scout radar support role for ages, getting XP from it now is a really nice thing. I hate the stock afterburner nerfs. The afterburner keeps ESF alive in the harsh conditions of Planetside 2's air. The worst part about the loss of fuel when starting the burners out of hover mode is that it will make escaping a lot harder if you are landed for repairs and need to gtfo because hostiles are closing in on you. Adjusted NC Sunderer and Harasser colors More Baby Blue? Jumping will pull character out of iron sights I have a terrible feeling about this. Considering past experience with PS2's physics, this could mean that every small stone, every tine edge or slope or tripping over your own feet may throw you out of ADS. I hope this only kicks in after a minimum amount of actual airtime. |
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2014-01-16, 09:22 AM | [Ignore Me] #3 | ||
First Sergeant
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I just spent money on the new Player Studio Helmets FFFFFFFFFFFFFFFFFFF
Locusts and Coyotes should be fun for a air novice like me. More importantly I'm anxious to find out how effective the new Nose guns are against my precious Tanks! The Scout Radar providing spot XP should be applied to all Scout/Proximity tools on all vehicles, give some love to the Scout styled players! Also when is the Galaxy getting Scout/Proximity radar? Bleh on the vehicle sliding, they have claimed to fix it before... we'll see if its true this time... I'm somewhat surprised there not updating on a Wednesday like they claim they would. |
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2014-01-16, 01:11 PM | [Ignore Me] #4 | ||
First Sergeant
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If you're in Europe there is a possibility that you could be out of action from early morning until tea time.
I'm keeping my fingers crossed that the 12 hour EU server maintenance prior to this 3 hour server downtime is somewhat shorter than the forecast duration so I can at least get a couple of hours in around lunch time. Or I suppose I could spend some time on the PTS... As for the updates... It's nice to see the NS-7 getting its normal reload animation back I would have thought that jumping means by using the space bar and not tripping over things, or even walking off the edge of a building. |
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2014-01-16, 04:26 PM | [Ignore Me] #5 | ||
Contributor Lieutenant Colonel
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I'm also excited for the fix that stops my AMS from sliding down hills when deployed!
Also, as a side note for all the NC and VS pilots on Miller: As soon as I get my Hornets you're going to love me (because these sound awesome and I'm a very bad pilot). |
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2014-01-16, 04:52 PM | [Ignore Me] #6 | ||
Second Lieutenant
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Hey another type of lock on to annoy certain players on Connery with. :P At least now they have a way to deal with A2AM If they get skilled enough by the sounds of it. Shouldn't be a problem for the folk I'm thinking of.
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2014-01-16, 07:38 PM | [Ignore Me] #9 | |||
Yarrr, I hate the sea and everything in it. I think it might have been a mistake putting the ESF weapons out on the live servers so soon after them having been on the test server for two reasons. 1) I don't see how they could have been tested by the community for a long enough period of time before being released. 2) The weapons will most probably need to be changed, Judging by the comments from some of the most active pilots in the game Generally speaking I'm fully against rushing out new weapons just to change them shortly thereafter. Can make it look like a money grab. But SOE might have gotten the impression that the weapons were ready for release after the last tweaks were made to them, which they might be. Or they might have wanted to get the other ESF changes live as soon as possible. We'll see.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2014-01-16 at 08:47 PM. |
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2014-01-17, 12:57 AM | [Ignore Me] #11 | |||
Major
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ESF v Lib/Gal. They give you damage during a reload. Plus the sucker punch bit applies here as well. Sadly I haven't played with this update yet. Saints Row 4 is free this weekend on Steam and Im going to abuse the hell out of that and save what little cash I got for Metal Gear Rising. |
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2014-01-17, 03:50 PM | [Ignore Me] #12 | |||
Private
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The mods to the HA shield seem good to me. Then again I play HA and stay out in all the explosions... particularly my own c4 detonations. XD The fix to the vehical sliding has been "fixed" several times and nothing worked. The amount of times I'd deploy a sundy only for it to slowly slide down a hill or slip and crush me is insane... same with the prowler. It's supposed to stabilize it... gods what do we have to do? Steal Vanu magnetics tech and stick us to the spot??! But while waiting I've been poking around Day z with a few friends. :3 So I was entertained that eve. Last edited by Feyyore; 2014-01-17 at 03:51 PM. |
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