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2014-01-23, 10:14 PM | [Ignore Me] #1 | |||
Major
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https://forums.station.sony.com/ps2/...plants.169730/
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2014-01-23, 11:22 PM | [Ignore Me] #2 | ||
Contributor Lieutenant Colonel
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So...I'll have to grind daily quests for the implant I want? I'm not sure how to feel about that. My initial, gut reaction is rather negative.
As to the implants themselves, I'm leery of implants that remove the effects of my grenades. I really dislike the autospot as well; can't stress that enough. |
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2014-01-24, 02:19 AM | [Ignore Me] #4 | ||
Second Lieutenant
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Yeah I don't really care what the implants are they'll balance themselves out over time. I absolutely do not want to see them be consumable though. I don't want another grind, make them an expensive global cert slot for each class or something along those lines. Hell if I know. :F
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2014-01-24, 02:45 AM | [Ignore Me] #5 | ||
Captain
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Sounds like an awful attempt to ape Call of Duty killstreak rewards.
Shit in this game shouldn't be based even more on personal performance and a "gratification/reward" mindset. The whole XP/Cert system is allready based on that (instead of putting the emphasis on your factions performance - where it should be put). Implants could be a (small) way to get some "MMO" customization into this...ahem..."MMOFPS". Instead they seem to want to turn them into "powerups". Oh, and ofc they will be sold for SC. What a shitty idea. Last edited by Babyfark McGeez; 2014-01-24 at 02:54 AM. |
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2014-01-24, 03:38 AM | [Ignore Me] #6 | ||
Private
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SOE: Wow, people are really hostile towards consumable implants. We'll have to rethink them for a few months, and tell everyone we're listening to them.
(Time passes) SOE: OK, we're ready to announce our completely rethought implant system. Ladies and gentlemen, we are proud to announce .......consumable implants! |
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2014-01-24, 04:02 AM | [Ignore Me] #8 | |||
Sergeant Major
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2014-01-24, 04:19 AM | [Ignore Me] #9 | ||
First Sergeant
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I dont see how you can do implants right so I'd rather not get them at all. people will just stick to the best one anyways.
Also I dont want to equip them all the time, better to have something static that has a cooldown Last edited by Vashyo; 2014-01-24 at 04:21 AM. |
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2014-01-24, 07:11 AM | [Ignore Me] #10 | ||
Sadly it seems like you will still be able to get implants via SC, which was one of the main reasons why people hated the last version of the implants.
I'm not a fan of introducing this kind of grinding into the game nor am I a fan of the thermal reduction, clear vision and emp shield implants.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2014-01-24 at 09:19 AM. |
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2014-01-24, 08:21 AM | [Ignore Me] #12 | ||
Second Lieutenant
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Two questions:
1. Who at SOE comes up with these ideas? 2. Why isn't there anybody in the office saying: "Guys? This is stupid." Desperate cert sink that makes better players even better. Yeah, that's what the game needed. I can only wonder how players new to the game (and already have a metric shit-ton of stuff to cert into) will like this... Last edited by Emperor Newt; 2014-01-24 at 08:23 AM. |
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2014-01-24, 08:50 AM | [Ignore Me] #13 | ||
Second Lieutenant
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This is inevitable so just let it go. They need to make more money it is clear. I can imagine there will be highly sought after, very fast to deplete, impossible to get certs/resources for implants, for sale anytime you want to buy them. You can only make so many cosmetics before things start to get out of hand you know so they need another avenue of revenue generation. Man I hate F2P. Rather than just flat out making the game better they have to spend their time figuring out how to nickel and dime us.
Last edited by Calista; 2014-01-24 at 09:06 AM. |
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2014-01-24, 11:26 AM | [Ignore Me] #14 | ||
Private
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Implants should enhance personal gameplay rather than detract from another's gameplay.
See: Awareness implant. Basically ruins Infiltrators and makes Suppressors even less of a good choice to equip. Last edited by DredVS; 2014-01-24 at 11:28 AM. |
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