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Old 2014-02-01, 01:53 AM   [Ignore Me] #1
CraazyCanuck
First Sergeant
 
Ravens need to be adjusted big time


Ravens ability to kill infantry is retarded, especially given their range and control and velocity. SOE fix this shit already. I believe its been on the to dos long enough.
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Old 2014-02-01, 11:06 AM   [Ignore Me] #2
War Barney
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Re: Ravens need to be adjusted big time


Its most likely low down cos so few people use them considering they do massively less damage than a falcon. And of course if you nerf them we need a new AI gun cos its the best one we've got right now for our MAX =p
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Old 2014-02-01, 01:34 PM   [Ignore Me] #3
KesTro
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Re: Ravens need to be adjusted big time


I can't say I disagree with you but - I find it incredibly hilarious that someone's calling for a nerf on the ravens after the Comet/Fracture crisis.
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Old 2014-02-01, 01:58 PM   [Ignore Me] #4
almalino
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Re: Ravens need to be adjusted big time


What is wrong with raven? It is slow and killing vehicles with it is difficult. Killing infantry shot range is more effective with shotguns. The only use case for it I could think of is a middle range infantry combat where shotguns are useless. And even then if you get killed by ravens it means you do not move and do not hide from max.
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Old 2014-02-01, 04:56 PM   [Ignore Me] #5
Chewy
Major
 
Re: Ravens need to be adjusted big time


He's talking about 100m-300m ranges. And yes, Ravens can and will kill at those ranges with decent positioning. I do it all the time if Im able to. But you have to have the high ground or be at a range that few weapons can reach you.

Ravens have about a 400m attack range, longer than infantry render range but shorter than vehicle render range. It isn't easy to land the 3 direct hits needed to kill at those ranges, but you have all the time you need to fire as many shots as it takes to do it.

Thing is. All 2nd gen MAX AV weapons can have this range. Learn to lead shots and you should be able to get infantry kills with both Fractures and Vortexes, though I do have to say that it wouldn't be as much thanks to Ravens being guided.

When I do extreme range AV with Ravens the only things I fear are zoomed tank shells and AV Mana turrets. But taking Ravens to CQC is near impossible from what makes them great at range, being guided.

To be honest, a 3 shot kill for Ravens might be a bit to strong. But you have to be at those extreme ranges to be able to land those 3 shots easy and that isn't doable in most of any map. Slow guided weapons suck for fast moving targets. What made Comets and Fractures so damn good was that they could be used in CQC easy for a fast kill. Ravens don't have that CQC power.

It's all about being in the right place with Ravens. If you're not then you aren't going to get good damage. I think that should get the user some XP love. The more ground you have to play with, the more areas you can be attacked from and Iv lost a fair number of MAXes from never seeing what hit me.
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Old 2014-02-01, 05:33 PM   [Ignore Me] #6
Plaqueis
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Re: Ravens need to be adjusted big time


Meh.. so NC has one weapon thats slightly better (besides maybe Vanguard, and thats just my opinion after some hours using it) than its counterparts? So what? Pretty much everything else in their spawnlist still fails in comparison...

EDIT: I don't have Ravens on my NC char (yet), but i have both Vortexes and Fractures, and they fair just fine in comparison, regardless the range.. the Fracture in particular is just awesome.

Last edited by Plaqueis; 2014-02-01 at 05:37 PM.
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Old 2014-02-01, 09:10 PM   [Ignore Me] #7
JohnnyRicardo
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Re: Ravens need to be adjusted big time


The fractures are just awful. People actually prefer to use the pounders after they got a little buff and the fractures got heavily nerfed. I'm not gonna whine about nerfing the Ravens though as they very rarely annoy me at all.
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Old 2014-02-01, 10:55 PM   [Ignore Me] #8
Snoopy
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Re: Ravens need to be adjusted big time


Just nerf the sound

Last edited by Snoopy; 2014-02-01 at 10:56 PM.
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Old 2014-02-02, 08:46 PM   [Ignore Me] #9
Falcon_br
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Re: Ravens need to be adjusted big time


Fractures no longer kill infantry, raven does it at close and long range.
The only way to balance is to make all AV max weapons ineffective to infantry like the fracture is.
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Old 2014-02-02, 08:59 PM   [Ignore Me] #10
OCNSethy
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Re: Ravens need to be adjusted big time


Originally Posted by Falcon_br View Post
Fractures no longer kill infantry, ...
Well, they do actually. I took a few infantry down the other night but its hard work to achieve.

Much prefer Pounders for infantry and AV these days.
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Old 2014-02-03, 02:24 AM   [Ignore Me] #11
Chewy
Major
 
Re: Ravens need to be adjusted big time


Id rather have a good old fashion AI weapon to kill infantry than an AV weapon.

The only reason I have infantry kills on my Ravens is that I ran out of vehicles to shoot or I couldn't got to a terminal in time to swap out. Ravens suck for AI if you don't use them as a sniper, even then it's only the guided feature that lets you hit stuff. One hand twitch or if the target keeps moving then odds are you'll get splash at best.

I also don't want AV weapons to be useless against infantry. You have to defend yourself from time to time after all.

Also, Fractures are not that bad. Not the fucking great they once was, but not bad for what they need to do. Against infantry, Fractures act like a slower but far more accurate version of NC MAX slugs that even have a touch of splash damage. Look up the stats.

http://planetside.wikia.com/wiki/MAX_Anti-Vehicle
http://planetside.wikia.com/wiki/MAX_Anti-Infantry
http://planetside.wikia.com/wiki/Ammo

Fractures have a COF of .3 in everything and a bloom of .1. NC MAX AI weapons have a COF of 3+ to 8+ TIMES that of Fractures (1 - 2.64) with a bloom of 1, 10 times bigger than Fractures.

Slugs do 500 @8m -334 @40m damage. 2-3 hit kill no matter what. While Fractures do 315 direct and 25 with max splash, 340 total at all ranges. A 3 hit kill no matter what with being able to splash on near misses, not much but enough to keep shields from recharging.

The only places Fractures are worse than slugs is that Flak armor effects it and Fractures move at 200m a second. NC MAX weapons move at 275m-400m a second. But you get to attack vehicles with Fractures to boot as that is what the weapon is made to fight on top of being able to have the AV modifier on MAXes instead of using small arms resistance.

If anyone says Fractures are crap for infantry, they have no right to say that NC MAX slugs are worth a damn. They are just about the same damned thing outside of travel speed and the odd chance of going against flak armor. Any who say that Fractures are bad against infantry, give NC MAX slugs a try. Id call Fractures a better slug than slug ammo.
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Old 2014-02-03, 02:26 AM   [Ignore Me] #12
typhaon
Sergeant Major
 
Re: Ravens need to be adjusted big time


Originally Posted by OCNSethy View Post
Well, they do actually. I took a few infantry down the other night but its hard work to achieve.

Much prefer Pounders for infantry and AV these days.
Pounders are the OP AV now.
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Old 2014-02-03, 02:57 AM   [Ignore Me] #13
almalino
First Sergeant
 
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Re: Ravens need to be adjusted big time


I kill more people with AV Mana turret then with ravens nowdays. Both are guided AV missiles but AV turret is OHK AI weapon and it is awesome
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Old 2014-02-03, 01:47 PM   [Ignore Me] #14
Falcon_br
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Re: Ravens need to be adjusted big time


Originally Posted by Chewy View Post
Id rather have a good old fashion AI weapon to kill infantry than an AV weapon.

The only reason I have infantry kills on my Ravens is that I ran out of vehicles to shoot or I couldn't got to a terminal in time to swap out. Ravens suck for AI if you don't use them as a sniper, even then it's only the guided feature that lets you hit stuff. One hand twitch or if the target keeps moving then odds are you'll get splash at best.

I also don't want AV weapons to be useless against infantry. You have to defend yourself from time to time after all.

Also, Fractures are not that bad. Not the fucking great they once was, but not bad for what they need to do. Against infantry, Fractures act like a slower but far more accurate version of NC MAX slugs that even have a touch of splash damage. Look up the stats.

http://planetside.wikia.com/wiki/MAX_Anti-Vehicle
http://planetside.wikia.com/wiki/MAX_Anti-Infantry
http://planetside.wikia.com/wiki/Ammo

Fractures have a COF of .3 in everything and a bloom of .1. NC MAX AI weapons have a COF of 3+ to 8+ TIMES that of Fractures (1 - 2.64) with a bloom of 1, 10 times bigger than Fractures.

Slugs do 500 @8m -334 @40m damage. 2-3 hit kill no matter what. While Fractures do 315 direct and 25 with max splash, 340 total at all ranges. A 3 hit kill no matter what with being able to splash on near misses, not much but enough to keep shields from recharging.

The only places Fractures are worse than slugs is that Flak armor effects it and Fractures move at 200m a second. NC MAX weapons move at 275m-400m a second. But you get to attack vehicles with Fractures to boot as that is what the weapon is made to fight on top of being able to have the AV modifier on MAXes instead of using small arms resistance.

If anyone says Fractures are crap for infantry, they have no right to say that NC MAX slugs are worth a damn. They are just about the same damned thing outside of travel speed and the odd chance of going against flak armor. Any who say that Fractures are bad against infantry, give NC MAX slugs a try. Id call Fractures a better slug than slug ammo.
Dude, you must start playing the game.
Fractures need 10+ direct hits to kill infantry, much more if they have flak armor.
The time you could kill infantry with 3 fractures hits is a long time gone.
Fractures not even kill vehicles anymore, even a flash is taking 5+ shots to kill.
Nobody use fractures to anything right now, you just see pounders.
Pounders are killing infantry without reload now, something that didn´t happened before.
If they want to give balance, all long range AV max weapons must become useless against infantry, Fracture, Raven and Comet must have the same time to kill to kill infantry.
And I die to comet and raven at close range all the time. Fractures kills after the balance patch are the lowers from all MAX AV weapons, it is just useless against any target.
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Old 2014-02-03, 02:21 PM   [Ignore Me] #15
Plaqueis
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Re: Ravens need to be adjusted big time


You do realize that Comet doesn't belong to that combo? Vortex does, have you ever tried killing infantry with it?

I have used both of them. You say Fracture no longer kills infantry.. well Vortex never did. Not that it matters, since they both suck at it equally now.

And Fractures kill vehicles just fine, infact i'd prefer double-Fractures over double-Vortexes in any situation.

Last edited by Plaqueis; 2014-02-03 at 02:23 PM.
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