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2014-06-28, 10:50 AM | [Ignore Me] #1 | ||
Sergeant Major
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Its not taken me long to realise I despise this ridiculous continent... as for reasons.
1. The roads are a COMPLETE pain to use, the rocks and trees everywhere means you need to stick to the roads at all times which means snaking all over the place so it takes forever to get anywhere and you easily get flipped over. 2. The trees/rocks provide so much cover for snipers, its like a playground for them and its not even worth trying to find them as even without stealth you can't see them. 3. Again the rocks and trees causing issues... you get shot from a million different angles, theres no open ground so its all guerrilla warfare were luck plays a major role, theres so much crap in the way you just end up slogging through it hoping somebody else is slogging behind you somewhere, I miss open ground so I could see people BEFORE they are 2m away from me. 4. From what I've seen of the bases so far the points are always miles away from the spawn room with HUGE amounts of open ground, spawn camping is easy as hell and its almost impossible to defend a base without superior forces (either numbers or more air/armour) as its so heavily weighted toward the attacker. In general I despise this continent and wish I could never play on it again... sadly all the other conts are always at 50+% pop for 1 faction or locked so I CANT!! I'm trapped playing on this horrible cont, that or just stop playing. Why did they waste so much time on this horrific place, I'd rather play on Esamir than here. |
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2014-06-28, 11:59 AM | [Ignore Me] #5 | ||
First Sergeant
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Might be best to wait a bit until people start figuring out some strategies before you pass judgment. Right now there are people around every corner because everyone is lost. I agree the rocks and shit need to be sorted out as a priority to get the continent out of expedition state.
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2014-06-28, 12:06 PM | [Ignore Me] #6 | ||
Sergeant Major
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I accept that its early on so strategies need working out but the distance from points to the spawn need fixing and the rocks are something which strategy wont fix, they just make it only worth being a LA most of the time until you reach big bases with sundies RIGHT next to the open areas, then you can switch out.
The entire place is just irritating right now and I don't even have a desire to learn it, the other conts I enjoyed exploring and learning when I started playing, this place though I just don't want to ever see it again. And as I said the sad part is I have no choice the other conts are being non stop ghost capped by a 50% pop. Cont locking has REALLY backfired.... |
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2014-06-28, 12:36 PM | [Ignore Me] #8 | ||
Captain
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I really liked hossin and enjoyed my time there. It's different in gameplay and unique in art style. The only downer was this amateurish "water"...jeez lol, doom wants their textures back.
Many bases on the other hand didn't look too hot. Placement i assume is subject to change (It's still "WIP" after all...regardless of why that is), because i found a couple of bases where the cap point was easier to reach from a different base then from its own spawnroom. And they seem to have the same annoying layout as the bases on revamped amerish where they barely qualify as bases and are rather randomly cluttered props in a much too large area. Defenders have to leg it for twenty minutes to reach their own objectives, often without cover. Badbadbad. However there were also some good (one point) bases. For example i really liked the "ewok treehouse" base. So, continent itself: Atmospheric, unique, simply well done and gave me a "jungle feeling". Base placement and layout: Still meh (hopefully they will change those and not use amerish as a template). Edit: As for cont locking, they probably should have waited with that untill they got the intercontinental lattice and capturable WGs ready (That still is the plan right? If not disregard what i wrote and just insert profanities). Last edited by Babyfark McGeez; 2014-06-28 at 12:40 PM. |
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2014-06-28, 03:22 PM | [Ignore Me] #11 | ||
Sergeant Major
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I didn't use tanks much before but now I don't think I'll use them again (till they change it back) everytime I try to move anywhere the tank slides across the ground stupidly and the controls for which way the tank turns seem to be reversed if I turn the camera to look behind me which is making it even harder to control.
Can we confirm if the hovertanks are having to deal with this or is this just another advantage they have over all the other tanks? |
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2014-06-28, 04:45 PM | [Ignore Me] #12 | ||
Corporal
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I thought they made changes to the armor. Was wondering why I'm sliding every which way and the reverse turning crap really messes up my retreating.
Can't tell you how many poor engys I accidentally ran over by retreating in reverse Safe to say I spent more time telling them sorry than actually shooting. |
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2014-06-28, 05:10 PM | [Ignore Me] #13 | ||
Second Lieutenant
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The problem I'm having with it is that lack of AA turrets and all the cover for air. I thought this was supposed to be an air-unfriendly continent. Too many battle gals parking on top of plateaus and angles for air to dump their load and hover away nonchalantly and let the trees/terrain cover them. Other than that minus all the WIP bases I do feel that the cap point is a little too far from the spawn room as well.
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2014-06-28, 07:01 PM | [Ignore Me] #14 | ||
Major
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Hossin is magnificent! Whew!
Vanu, however is heavily favored due to the Lasher, the Magrider and even the Lancer. Lasher - Plenty of cramped space, small hiding spots, small pathways, tiers of elevations. Lasher dominates like crazy. SOE, remove this BS. Magriders - They are all over high places, destroying infantry base fights in favor of the VS. Lancer - Very hard to counter. With the limited parking spots and pathways, Lancer squads just spot and destroy your Sunderer at any range and smoke doesn't do crap. At least smoke deters lockons up to your safety and dumbfire are much harder to hit at distance. They need to lower the range of Lancers. How are the attackers supposed to set up forward attacker spawn, especially in big fights. I'm a forward spawn spammer and I have to go around a long ways to sneak in and just cross my finger there's no enemy tanks on the flanks. Lashers really need to go. They excel in: - Doorway suppression - Pathway suppression - Capture point suppression - Small, hiding spot suppression (it's like a sustained grenade/rocket launcher splash damage) - Spawn exit suppression In 48+ fights, you are screwed moving around, because there are Lashers lowering your shield/HP indirectly. And with so many shooting angles due to tiers of elevations, all Lashers have to do is shoot downward and suppress infantry movements. Lastly, I agree about the AA sentiment. The tree cover favors the aircraft more than ground units. It's their means of easy escape. And all they need is poke in shoot and escape behind the canopy. We need more AA turrets. |
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