Update Notes 8/11 & 8/12 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: killing me softly
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2014-08-13, 04:04 PM   [Ignore Me] #1
Ghost Runner
Staff Sergeant
 
Update Notes 8/11 & 8/12


Adversarial Alerts
[Note: these are not final resolutions, they are intended to tweak things a bit to help us get more data and make the alerts function a bit better as we get longer term fixes in]

Launch criteria - Min Faction %: 51% (down from 75%)
Attacker dominating win%: 65% (down from 85%)
Defender win %: 50% (up from 35%)


Resources

Nanite cost of MAX units has increased from 350 to 450


Directives

Fixed the missing directives for the Crow, Nemesis, Hades, and Hawk launchers in the Tier 4 Launchers directive tree.
Changed the string for the Objectives Directives "Facility Captures" to "Contested Facility Captures" to better reflect that several enemies must be present for the capture to count towards the directive.
Fixed the Sidearms Tier 2 NS-38 Underboss to require the Silver medal instead of the Gold medal.
Added a requirement to the Squad Spawn support ribbon to require the player to be inside a Sunderer or Galaxy in order to receive credit towards the ribbon. This is already a requirement of squad spawning; the ribbon now reflects that.
UI: Multiple unlock display issues resolved
Better notification audio added for ribbons and medals
Removed faction specific callout in Directives help page


Tutorial

Adjusted shields in tutorial to face the proper direction
Updated the first shield to disappear completely when deactivated


Environment/Bases

Fixed multiple stuck bugs on Indar (special thanks to KleenexTissues for the compiled list)
Base shields will now render out to 1000 meters (same as they used to)


Misc

Lock on missiles should be back to their previous functionality
Squad Beacon timer set back to intended refresh
No more Sunderer ejection seat
Deployed Sunderers should no longer move when Cruise Control is used
Eclipse VE3A now has underbarrel shotgun attachment
Map legend should now have icons


Known Issues

VChat still being looked into, has a potential fix in this update but we'll continue to monitor
There is a text/string error on the login page
Tutorial still disabled for new players
Ghost Runner is offline  
Reply With Quote
Old 2014-08-13, 04:05 PM   [Ignore Me] #2
Ghost Runner
Staff Sergeant
 
Re: Update Notes 8/11 & 8/12


Update Notes 8/12

Environment

Fixed spawn points at Chac Tech Plant putting players underground

Alerts

The Alert objective information on the Tab screen should now display the correct territory control percentages
Fixed a bug where Alerts wouldn't trigger during peak hours
Ghost Runner is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:34 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.