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2003-04-09, 03:48 PM | [Ignore Me] #1 | ||
Sergeant
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Ok, I completely understand the need for an anti-infantry MAX, and an anti-vehical MAX, but why two anti-vehical MAXs (one "anti-vehical" and the other "anti-aircraft"). Won't the anti-aircraft MAX be useful for only 15% of the time? Or are there enough aircraft constantly zooming by to keep them busy.
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Merlin "Even wizards carry guns." |
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2003-04-09, 06:44 PM | [Ignore Me] #8 | ||
Staff Sergeant
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Unfortunately Bighoss it's kind of lookin like that. I kno that a lot of people are planning to be pilots. And probably 90% of them are going to suck at it. Which means long waits at plane spawn sites. Now if flying turns out to suck then that might change. I plan on being a grunt myself and even if i wanted to fly i cant. No joystick.
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2003-04-09, 06:55 PM | [Ignore Me] #9 | ||
Major
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Being able to move, basically unrestricted, in three dimensions is an attractive ability in a genre that traditionally holds people to the ground. Flying in an FPS gives you a sense of power over the players on the ground, since you can do something impressive that they really can't.
Personally I think the number of loner pilots will be high early, but will settle down to a number consistent with balancing after the novelty wears off and their real usefulness sinks in. The AA max and other anti-air weapons are the best defense against a game filled with flyboys who think they are the best thing to happen to Auraxis since spawn tubes.
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2003-04-09, 08:05 PM | [Ignore Me] #12 | ||
Major
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Are you going to need a joystick to fly? I thought i read on the PS website that the flying would be similar to the way tribes handled it.
Anyway, yeah there will be plenty of pilots. However, when they realize that they suck at it and get owned by AA MAXes they'll have a change of heart. I know when i start playin i'm gonna be an AA max and i'll get experience points pretty quick.
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2003-04-09, 08:16 PM | [Ignore Me] #14 | |||
Major
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