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2003-04-12, 07:11 PM | [Ignore Me] #1 | ||
Major
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Ok, now that the NDA is gone. How do you beta testers feel about the way the grief system works. I read a thread in the official PS forums that had many people complaining that it is too harsh. They said that proximity mines (which can be set off by ally and enemy players) cause a lot of grief points. They also said that splash damage from tank shells and stuff give a lot of grief points and that getting to 1000 grief points (the limit at which you incure serious reprocutions from grief points) is very easy to get to if you're using powerful weapons and takes a long time to lose all the grief points.
My personal feeling based on what i've read is that the grief system sounds really stupid. I mean, sure griefers are annoying but i'm paying my monthly fee just the same and i should not be punished and disallowed from enjoying the game because some idiot ran into my line of fire or i accidently misjudged a tank shot, or somebody steped on one of my mines. That is just plain gay. It would be so much better if they would do one or more of the following: 1) Make the grief system based on number of hits instead of damage delt. That way one mine would not give you 250 grief points instantly. 2) Friendly fire only did 10% damage to allys. This would make it much harder for griefers to kill people and it would allow for stupid people who like to stand in the way of allied chainguns. 3) Completely turn off friendly fire. You do realize what's going to happen don't you people? The griefers are going to switch from killing people to getting other people to kill them. They will purposefully run through your line of fire. They will purposefully run infront of your vehicles. They will find and detonate allied mines just so others incure grief points. The people that are griefers are just plain assholes in every sense of the word. They don't care how they piss you off and screw you over. Their only goal is to piss you off and screw you over, through whatever means are the most effective. Unless the grief system is changed i will seriously be second guessing my purchase of this game. I REFUSE to pay for a game that is going to impose penalties on ME for OTHER PEOPLES stupidity.
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2003-04-12, 07:15 PM | [Ignore Me] #2 | ||
Lieutenant Colonel
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Greif system is way to harsh it makes you afraid to shoot at all cause once you get that first weapons lock (30 min) the moment you accidently hit someone you have the lock all over again, the other day I got the lock 3 tmes in a row without ever leaving a base becuase people would run out infront of me when i wa driving away and bam its back again, even being carefull I still managed to get half way to the 1200 points i beleive it is for weapons lock , personalay you should only get points when you actuall kill a friendly or destroy a friendly vehicle. becuase i have never killed or destroyed a friendly anything, and thats the only thing that should matter.
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2003-04-12, 07:41 PM | [Ignore Me] #4 | ||
The grief system is being changed. However, as it is, it's very easy to grief people by abusing the grief system. People purposely running in front of your vehicle so that you run them over and people running into your line of fire are both the bane of my existance in PS right now.
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2003-04-12, 09:48 PM | [Ignore Me] #9 | ||
Staff Sergeant
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Yeah, it punishes using heavier weapons, thats for sure. I didn't have much problems with grief until I started using the Devastator and Thumper. Accidents happen ... and just today I had to take out an enemy Deliverer that had come right up next to our AMS and started pounding it. Well I destroyed the thing with a few Devastator rounds but must have damaged the AMS too, because suddenly its all "+250 " Damn, that sucked. And I've had several occasions where enemies will use an abandoned friendly vehicle as cover, and of course you take grief shooting at them because you hit the vehicle.
I'm glad they are tweaking grief points. It isn't serving its purpose in its current state, that's for sure. |
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2003-04-12, 09:55 PM | [Ignore Me] #10 | ||
Staff Sergeant
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shooting an abandoned friendly vehicle shouldn't incur penalties for the same reason as posted earlier, plus if its in the middle of nowhere and you dont have the right certs and an enemy could easily hack it you may as well dispose of it... am I right?
<<<wishes he had beta....
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BMW: the ultimate driving machine. The Z Series: Drive with your heart Visit The TR Elite Guard Join The TR Elite Guard TReG Pwnz j00 like a Car |
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2003-04-12, 10:16 PM | [Ignore Me] #12 | |||
Lieutenant Colonel
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2003-04-12, 11:10 PM | [Ignore Me] #13 | |||
Major
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2003-04-12, 11:24 PM | [Ignore Me] #14 | |||
Major General
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has anybody ever got armor lock? or booted cause too much grief points?
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PS Storys: The Eraser The New World (5Chap.) http://mrchevys3.blogspot.com/ Living is easy with eyes closed. |
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2003-04-13, 01:28 AM | [Ignore Me] #15 | ||
Master Sergeant
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Was in a galaxy that didnt have any more MAX slots open, so the other MAX in our squad got ontop of the galaxy. Pilot started flying up, then started to fly forward. Obviously the max fell off, but the pilot was given the grief points of killing a full health MAX. We were then stuck at moving at 10%.
Later on i saw a cloaker trying to knife a fellow soldier. I opened fire (after he got a swing in) and ended up killing both of them. <shrug> |
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