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2003-04-13, 02:28 AM | [Ignore Me] #1 | ||
Lieutenant Colonel
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Okay, there's lots of info out there on Spitfires, but what about mines and Boomers?
1. Do mines deploy in singles or multiples at once? 2. What is the approx. size/power of the explosion? 3. Is there limited range on Boomer detonation? 4. #2 for Boomers. 5. Can Boomers stick to vehicles? 6. Are mines set off by friendlies? 7. Do the mines motion-sense or contact? 8. Is there a limit on deployed mines/Boomers in one SOI? 9. Outside of SOI, no limit right on any of it, right? 10. Do they specialize like AV/AI weapons, or do they do equally well against both? 11. Are mines good enough against vehicles that Galaxy pilots will have to use modern transport helicopter drop tactics (hovering a foot or two above ground, not landing), or just use KDs unless they need to drop a vehicle? 12. How visible are the mines, and can you deploy them on the metal floors? |
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2003-04-13, 02:41 AM | [Ignore Me] #2 | |||||||||||||
But, either way, dropping a vehicle inside a base is very risky, and shouldn't be done unless the fighting is being done inside the perimeter of the base. Otherwise mines, turrets, and the defending soldiers will rip whatever vehicle is dropped apart.
Mines can only be deployed outside. Same with Spitfire turrets. Only boomers and motion sensors can be deployed indoors. |
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2003-04-13, 02:46 AM | [Ignore Me] #4 | ||
Corporal
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1. single
2. Powerful. If you drive a buggy over you normally go boom if you have any damage, which is pretty darn funny. The wheels go flying into the air and the flaming wreck keeps streaking forward. It's even funny when I'm the one who blew up 3. Yeah, you have to be pretty close. You can shoot the mine with a Gauss if you're paying attention, so they're best deployed in tight spaces where people aren't looking, like right inside the back door to a base 4. What? 5. Don't think so, but haven't tried 6. No, but if a friendly is nearby you can get a lot of grief. Hope they fixt that. 7. motion sensor, but you have to be close. 8. I think it's 10 ACE's, but I'm not sure. 9. Not sure, engineer know the answer? 10. Well, the mines hurt infantry and vehicles, and so do the ACE's, so I guess the answer is both. A spitfire can tear a vehicle up if you're not careful, and they eat infantry up if the said soldier doesn't blow it up or get cover. 11. Well, I guess if you landed on one that'd hurt, but normally the galaxy's do hot drops, since it's much faster. People can just bale out. You generally land only when loading, or when you own the base. 12. THey're visible, and you can shoot them from medium range to blow them up, and you can deploy them on metal floors. |
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2003-04-13, 02:58 AM | [Ignore Me] #6 | ||
Second Lieutenant
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1. Do mines deploy in singles or multiples at once?
Singles 2. What is the approx. size/power of the explosion? In Reinforced Armor, a mine does ~80% health damage, and ~10% armor damage. 5. Can Boomers stick to vehicles? No 6. Are mines set off by friendlies? No 7. Do the mines motion-sense or contact? Little leeway 8. Is there a limit on deployed mines/Boomers in one SOI? 20 per person for everything other than Boomers. Once you place a boomer, That gun slot is used up untill you blow it. (To use an ACE, you put it in a hand gun hoster. Once you use one, you just press the refill key to get another one.) 9. Outside of SOI, no limit right on any of it, right? Read #8 I haven't been able to shoot a mine. Only steping on it, or mine sweaper nad works.
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OfaLoaf: ...What's Iraq like? Toimu: IEDs, SAF, RPGs, & mortars. But only during breakfast, lunch, and dinner. The enemy is so poor, they have to keep day jobs PS Storyline |
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2003-04-13, 03:22 AM | [Ignore Me] #8 | |||
Lieutenant General
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2003-04-13, 06:49 AM | [Ignore Me] #11 | |||
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2003-04-13, 11:12 AM | [Ignore Me] #14 | |||
Lieutenant General
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