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2003-04-16, 06:02 AM | [Ignore Me] #1 | ||
Staff Sergeant
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When I logged in earlier in the evening I noticed the News window had a blurb about Thursday's buildnotes being available later on (the 15th).
It's now 5am CST and they havent updated the little update window, so I was wondering if they posted them on the beta site? If they have, would someone mind posting the list here? I still cant access the stupid beta pages Thanks in advance!
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Proud Member of Hell's Elite Legions We're nothing like God. Not only do we have limited powers, but we are sometimes driven to become the devil himself. |
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2003-04-16, 06:27 AM | [Ignore Me] #3 | ||
Staff Sergeant
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Ah thanks Sarah, I appreciate it
In the mean time, I'm going to (try to) get some sleep. (have I mentioned that I love these smilies? hehe)
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Proud Member of Hell's Elite Legions We're nothing like God. Not only do we have limited powers, but we are sometimes driven to become the devil himself. |
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2003-04-16, 09:38 PM | [Ignore Me] #6 | ||
Staff Sergeant
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Partial list for ya Vash taken from Dave's producer update. I'll post the full list when its available but I figured this would tide you over.
Recently fixed (tomorrow's patch): a) Heavy armor (tanks and such) are pretty much immune to small-arms fire now. That makes them much more fearsome on the battlefield. Their weapons and turret speeds were also improved somewhat to make them a bit more intimidating. b) We did major map revisions based on the gameflow that we'd seen in the last couple of weeks. More chokepoints were added so that more battles should occur away from the facilities. We'll be watching that avidly. c) VS weapons got a lot of attention. There were some bugs that were gimping a couple things, and some improvements were made in other areas. The VS are close to balanced now, but we still have a few things to tweak. d) We improved player statistics so that you can more accurately see how many types of armor you've killed, how many vehicles, how many bases you've capped (or assisted capping), etc. e) We've improved vehicle collision logic so that light vehicles take damage when ramming things, but heavy vehicles can pretty much just plow through things. f) Fixed a bunch of compatibility issues with GeForce, ATI, and Matrox cards. (Matrox Parhelia actually runs pretty dang fast now.) g) Fixed the grief system to allow accidental griefers (folks who only grief occasionally) a lot more leeway. Also, the system is set up to dissipate grief faster and to cap the amount of grief that can be done through a single accident. h) Huge front-end screen improvements. All the beginning screens got a major facelift. i) VoiceIP was added to the game via TeamSound. It's built-in now, so as long as you have a functional microphone, you should be able to communicate with any of your squadmates. j) Battle plans are added for Command Rank 3. With this ability, you can actually draw lines and add text to your overhead map, real-time, and your squadmates will see that information as you lay it down. This adds a great deal that you can do as a Commander and makes commands very visual. Stuff still to come in the next week or two: 1) The phantom hacker fix (finally!) 2) Implant improvements 3) Facility link ability improvements. 4) Medic improvements. 5) Continued weapon balancing. 6) Sharing xp for squads across a continent 7) VR Training improvements 8) Off-line training modules 9) Weather improvements 10) More...but the changes get too detailed and minor for a list like this to cover. So...lots here (as of tomorrow) and more to come. And release is a mere month away. Can't wait.
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Sig By Airlift |
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2003-04-16, 09:43 PM | [Ignore Me] #8 | ||
Staff Sergeant
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You're very welcome, certainly sounds like a huge list of great features, including built in voice, and a tossed bone to those looking to be commanders.
Heres to hoping the mailman likes me tomorrow as after reading this I'm just all the more excited to get in there. Lots of good stuff!
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Sig By Airlift |
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2003-04-17, 05:31 AM | [Ignore Me] #15 | ||
First Sergeant
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No it wouldn't. Just put in a never-misses AI turret (with darklight) in front of the console. Make it immune to knives, pistols, and grenades...very easy to kill with any other weapon.
Hacker must bring help to kill turret. No more solo hacking. Problem solved. |
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