#1.) How does framerate compare with other next-gen fps games ( Ut2k3 on medium / Normal detail)
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For me, personally, it's pretty good. I sometimes get killed when I open the door to an enemy tower, load for a couple seconds, and then find myself counting down to Sanctuary respawn. To elaborate, there's usually a little bit of a load when you go somewhere for the first time every session. For example, when you first load a continent, you'll have 30 seconds of a bit of chop. Later on though when you return to the continent, it'll be fine. Same goes for entering bases and towers and everything else of that nature.
However, I'll say this: The
size of the area you play in dwarfs those of games like the new UT and everything else. They may have a smoother frame rate and better graphics, but they don't have tanks and heavy buggies driving around with Reavers flying overhead and Galaxies paradropping guys into a base defended by dozens and dozens of defenders.
PlanetSide makes up for a slight lack in quality with a major boost in quantity. That's part of why I'd actually play for it -- it really looks and plays like a war, rather than a death match.
#2.) Can I set certian individuals to be waypointed at all times- for regrouping / coordination purposes etc. (and if so, what is the range like?)
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No. However, all squad mates are visible on your map/mini-map at all times, regardless of their location. So you can find squadded friends that way. Unsqaudded friends you'll need to coordinate with to find each other.
#3.) Will I be rewarded points / exp for destroying vehicles or base equipment?
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No, but you will be in some cases giving yourself a tactical advantage by preventing the enemy from using whichever terminals you destroyed.
#4.) Is the friend / Foe Indicator extended to enemies- or do they simply lack any tags (for example, tribes 2 would show a red arrow above an enemies head)
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When you reticule-over a figure at long range, eventually their name appears above their head. If they're an enemy, their name will be in red. If they're an ally, it'll be green. I'm pretty sure the name showing up depends on how close you are, though, as sometimes you can reticule-over an enemy at extreme ranges and you won't be able to tell whether he's an enemy or what unless you can zoom in a bit to get a better look at his uniform.
#5.) Is recognizing enemies or friendlies at long range an issue?
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Not really. You can usually tell whether or not an enemy is an enemy before your weapon (unless it's a Bolt Driver) is even within effective range for firing. But if you blindly fire at figures in the distance that you can't identify, yes, you do run the risk of hitting a friendly.