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Old 2002-12-13, 06:00 PM   [Ignore Me] #1
Serbitar
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Important Question !


I have searched for a thread about "what to do against off time attacks" . But couldnt find any. Has this topic never been discussed ?

(Offtime attacks are squads running around during midnight or other "off" times and sacking all the bases because there is nobody there to defend them)
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Old 2002-12-13, 06:03 PM   [Ignore Me] #2
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Well that's pretty simple. Have "off time" defenders.
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Old 2002-12-13, 06:10 PM   [Ignore Me] #3
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not really. If an outfit of 30 people decides to have some fun and attack bases at 4 o clock in the morning, then there just wont be enough people to defend against them.
Defenders have to be there all the time. Attackers can agree on a certain time and date and do a massive attack.

Ask some Dark Age of Camelot folks in RvR. They have this problem all the time. No solution . . . (and its a much bigger problem in Planetside, because its all about the fighting, with no roleplaying if fighting turns out bad)
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Old 2002-12-13, 06:11 PM   [Ignore Me] #4
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We really haven't disscussed it in depth, and we don't know if there will be NPC's that help defend like in DAoC, but there will be turrets, and other base defences.

It was alos brought up that any force that came in and took a bunch of bases in the middle of the night would not be able to hold them, because they would not have toe man power necessary to defend them.

Then again, if they do get take and hold a few bases in the night I'm ok with that. It makes the game more realistic since most raids/attacks happen at night in Real life.
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Old 2002-12-13, 06:17 PM   [Ignore Me] #5
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well if ya think about it..they would have to hold those bases until 7-8 am when more people from their faction got online and could catch a ride over to the new bases and bind their spawn there. and really..if they do that..then just plan your own off time attack and take a few of theirs while they all sleep .

anyway, if they were to somehow seriously hurt you during the odd hours of the night..doesnt holding less bases give your faction bonuses or something? so that no faction can be completely sealed off on their home continent?

I just dont think it will be a problem..it seems to me there there really is no way to "win" in PS.. no matter how many bases you take..your enemies will get stronger..and will push you back eventually.. and there is no real bonus for holding more bases right? really..the only reason to fight is for fun..there is no goal.
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Old 2002-12-13, 06:25 PM   [Ignore Me] #6
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I personaly dont think it will be THAT big of an issue, it could be a problem in areas that dont have a high concentration of troops. But there are always people playing hehe.

It would have to be a huge coordinated effort to make a difference - becuase they would have to HOLD the bases.

Its just one of those things we will have to wait and see
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Old 2002-12-13, 06:27 PM   [Ignore Me] #7
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hmm if you think it that way. capturing bases doesnt really do anything at all. except of getting you fame (and some minor things like dropships and such). And if you get the fame by capturing bases in off times nobody can see that in the statistics . . .

Maybe there should be something like a faction win when more then 80% of the bases are captured by one faction. After which everything is resetted . . .
(I think capturing 80% of the bases takes more than an offtime attack . . . )

Any thoughts on that ? was this discussed before ?

(sorry for all those questioning. im new to Planetside. Have read all I could but you always miss something)
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Old 2002-12-13, 06:32 PM   [Ignore Me] #8
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something that would REALLY give people some incentive.. it has been mentioned that more weapons, vehicles, certifications would be added into the game later right?

so, would it be possible then to give a new "item" to the faction that takes over say..50% of the bases on their server?

i dunno if it would be possible..since it would be different for every server.. plus..what if the fighting on a server is so close that it takes months for someone to take over 50%? do you eventually just give all factions a new item to keep people happy?

i dunno..just a thought off the top of my head.
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Old 2002-12-13, 06:39 PM   [Ignore Me] #9
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Im sure about anything is possible, they will build the game so they can add on to it. Once the game is played for a few months we will have a better idea on how everything runs - i doubt they would change anything till then
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Old 2002-12-13, 06:48 PM   [Ignore Me] #10
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Originally posted by Hamma
I personaly dont think it will be THAT big of an issue, it could be a problem in areas that dont have a high concentration of troops. But there are always people playing hehe.

It would have to be a huge coordinated effort to make a difference - becuase they would have to HOLD the bases.




Also giving certain bonuses to an empire that has 60-70% of the bases would be a great idea. Some bonuses would be permanent others would disapear if said empire loses their advantage. It would add a lot of depth to the game.
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Old 2002-12-13, 06:52 PM   [Ignore Me] #11
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I thought holding bases gave your empire certian abilitys they don't have if you don't control the base. For example if you take a Med Facility your empire get's a little extra life, or you get some sort of weapon/ vechicle that only people that hold that base can make.

Has this been changed/Removed fom the game? Is there really no benifit gained from taking bases now?
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Old 2002-12-13, 07:05 PM   [Ignore Me] #12
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Yes you get that type of benefit but if you already have one med facility another won't change much (unless they plan on putting a limit on the range of it's effectiveness). The more vehicles bays the better indeed.
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Old 2002-12-13, 07:32 PM   [Ignore Me] #13
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If you get a med facility it makes all Med Stations heal armor as well as health.

Tech centers allow you to spawn air vehicles.

Dropship centers allow you to spawn galaxys outside of the Sanctuary

The others, I dont know - need to get the details on each type of base.
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Old 2002-12-14, 12:17 AM   [Ignore Me] #14
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Another great benefit of capping a base: a whole lotta BEPs!
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Old 2002-12-14, 06:26 AM   [Ignore Me] #15
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I've been playing DAoC since it was released, and I was actually thinking of bringing this up. In DAoC, some people do what's called "alarm clock raids". Basically, they make it known to their own side (only some guilds of their own side, to prevent leaks to cross-teamers) that there'll be a Relic Raid (a big raid that gets your side an item that gives all players a bonus) at some godforsaken hour of the day -- usually when all people are asleep. Now, unless the enemy team hears about this in advance from a spy, they're pretty much screwed. Yeah, there'll be SOME people defending, but nowhere near enough. And even the NPC guards are worthless, as it'd be impossible to take a Keep during peak hours if the NPC guards alone could hold off the enemy. Suffice to say, Installations will change hands quite a bit during the evening during Planetside. Only thing I can recommend is that either a) the defenses get suped-up during late hours (2am - 9am or so), server local time, or b) Installations be outright immune to capture during those times. It's really stupid in DAOC when your side loses a Relic because you were all asleep, and I'd hate for that to happen in PS.
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