Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Massive Fun......Massive Game......Planetside!!!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2003-04-22, 04:33 PM | [Ignore Me] #4 | ||
Private
|
they're implementing voice comm. based on the TeamSound API.
A lot of folks would like to see TeamSpeak integration instead, but TeamSound is written in C (or C++, whatever) while TeamSpeak is written in Delphi/Kylix. So integration would take a bit more work, not to mention SOE would need a Delphi developer. It seems the way it's going to work is that the squad leader (maybe anyone else in the squad too, who knows) actually hosts the voice comm, and everyone else in the squad can or will automatically join that server. That way they don't have to set up another 500 servers just to support voice comm. |
||
|
2003-04-22, 04:35 PM | [Ignore Me] #5 | |||
|
||||
|
2003-04-22, 04:48 PM | [Ignore Me] #6 | ||
Sig Mastah!
|
STFU will probably continue to use our TeamSpeak server even after the VOIP is patched into the game. On another note, it must suck to be in our squads without voice, there isn't much text chat to go around.
__________________
[ Been a while, desu ne? ] |
||
|
2003-04-22, 07:13 PM | [Ignore Me] #8 | |||
Private
|
|
|||
|
2003-04-22, 07:30 PM | [Ignore Me] #10 | ||
Private
|
just checked. the only point that i'm wrong on is that TeamSound appears to be written in Delphi as well. Just downloaded it, installed it and reverse engineered it. (They're using IP*Works, btw, cool stuff.) Anyway, found lots of TPopup and other T* classes, so obviously it's Delphi.
I stand corrected. Thanks for providing so many details in your post. |
||
|
2003-04-22, 07:32 PM | [Ignore Me] #11 | |||
Private
|
|
|||
|
2003-04-22, 07:34 PM | [Ignore Me] #12 | |||
Private
|
|
|||
|
2003-04-22, 07:39 PM | [Ignore Me] #13 | |||
Private
|
|
|||
|
2003-04-22, 07:46 PM | [Ignore Me] #15 | ||
Private
|
Okay, I will provide some details regarding your "points":
1. Its not written in C or C++ 2. It doesn't matter whether its Delphi as Delphi can make COM objects, DLLs or just about any interface you can make with C making that point irrelevant. 3. It wouldn't require SOE to hire a Delphi developer. 4. IPWorks isn't good stuff. Its a single thread sync IP model which isn't very good for threaded voip. The new TeamSound uses an entirely embeded scalable, multi-threaded socket engine we wrote ourselves. 5. While an individual can host the session, a standalone server can be operated as well. You are right though about one thing, its based on TeamSound's new API. Some of the advantages it has over other products is it produces 1) much better voice quality, 2) uses less bandwidth to do it, 3) offers 20 coders to choose from, 4) more compatible with NATs/firewalls than other voice comms, 5) has the lowest latency ever seen in a voice comm and more. There are substantial reasons why this is superior. |
||
|
|
Bookmarks |
|
|