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Old 2003-04-25, 12:55 AM   [Ignore Me] #1
michaelsuave
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sensors and lightning guns


ok, what should the distance be between lightning guns and motion sensors when placed in a base or along a track? what is the max distance that a lightning gun will range in on a target, as in how close do you have to get before it will shoot you or a target? what is the farthest that a motion sensor can be and still link to a lightning gun? and do HE mines work indoors? or just outside?
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Old 2003-04-25, 01:12 AM   [Ignore Me] #2
Arthell
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You mean spitfires?
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Old 2003-04-25, 01:19 AM   [Ignore Me] #3
michaelsuave
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yes, i mean the little machineguns that combat engineers are able to deploy.
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Old 2003-04-25, 02:45 AM   [Ignore Me] #4
Warborn
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Spitfire turrets don't require motion sensors to work. Motion sensors are there to detect enemy infantry and make them show up on radar for all friendlies in the area, thereby spoiling any chance of a sneak attack if the motion sensors are triggered.

Spitfire turrets merely require an enemy to move within range and they begin firing. And, yes, they see through cloak.
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Old 2003-04-25, 04:25 AM   [Ignore Me] #5
kidriot
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spitfires only see thru cloaked if u run by em. if u crawl then ur ok.
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Old 2003-04-25, 04:48 AM   [Ignore Me] #6
michaelsuave
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thats why i layed down the intial question of how far in advance of the gun to place the motion sensor, which makes cloaks appear. we really need a good engineer out there to make a faq on ace placement of different goods. either that or your going to have to wait until i get a beta or real version and start playing, and then I will write a combat engineer faq.
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Old 2003-04-25, 05:39 AM   [Ignore Me] #7
Shadowspawn
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best placement for the spitfires is in places that have LOS to the door, or entrance to the facility, yet aren't immediately visible to someone heading towards the facility

right behind the little barriers is good, and also right near the doors is good
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Old 2003-04-25, 09:12 AM   [Ignore Me] #8
Feign
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Alright all I do is play Infil so here is the scoop on all the ACE items.

SPITFIRE:

Mini Turret (Rapid Fire Guns)
Must be used within your SOI to be powered
Up to 10 can be created at one time
Best placed in high traffic areas but hidden from view and with some cover is possible. If they can see it from a long distance then it wont last 10 seconds. They will detect people who are cloaked but only if they run. Stealth is able to move past them if crouch walking.

MOTION SENSOR:

Detects enemy units and adds them to radar
Again must be used inside SOI I believe
Again up to 10 at one time I believe (Dont use these as much)
As they offer no damage and no protection I highly recommend putting them out of view while still being within highly trafficed areas. Their range is limited, and stealth can still sneak past them without triggering them.

MINES:

Proximity explosive
Used anywhere outdoors
Up to 20 created at one time
These babies are pretty simple to use. Lay them down anywhere you dont want an enemy to go or anywhere there is a good chance of them going. (Doorways, Bridges, any high traffic areas) They dont need to be in a SOI and being cloaked will not save you from one of these. Hehe I once laid all 20 accross a bridge and destroyed almost an entire TR convoy with them.

BOOMERS

Remotely detonated mines
Used anywhere indoors or out
Can create as many as you can hold but not beneficial to have more then a few as you have to watch them and use them at proper times.
Very powerful and very usefull. Great for using in enemy bases and for defence. Can even be used offensively to take out MAXs and Vehicles without too much trouble. Again use anywhere with a lot of enemy traffic and try not to detonate them with a bunch of friendlies around. One of these will kill any armor type with one hit (Excluding MAX, Vehicles) but if they are already damaged this will easily finish those off.

All deployables can only be placed within a limited range of each other. So you cannot stack a bunch of mines all together or put up a row of turrets or anything like that. You have to move a
couple of feet away before you can place any other deployable.

Hope that helps.
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Old 2003-04-25, 09:22 AM   [Ignore Me] #9
BlackdragonZ
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SPITFIRE:
10 can be created at one time really?
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Old 2003-04-25, 09:32 AM   [Ignore Me] #10
Feign
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Yep, but take into account that while wearing inf armor you can only carry 4 Aces MAX, and thats if you carry nothing else in your inventory. And putting down 10 Spitfires all together means you cant use any more anywhere else. They have to be destroyed before you can lay anymore, or if you go to another continent they will all dissapear. Aside from that you never want to put more then a couple down at a time unless you are planning on being a permenant resident of the area, nothing worse then having all your Spitfires at bases where no one is attacking and being in a firefight somewhere else and not being able to make any more.
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Old 2003-04-25, 10:05 AM   [Ignore Me] #11
michaelsuave
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thanks feign
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Old 2003-04-25, 10:18 AM   [Ignore Me] #12
BlackdragonZ
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hmmmm ACE?


so for ever one ACE i can make one thing right ?
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Old 2003-04-25, 10:33 AM   [Ignore Me] #13
Nitsch
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One ace will make any of the above.

I believe you have 20 sensors to lay down.

I use sensors alot during base defense. It really helps my squad find stealthers. I always put one in the CC (I seem to be the only person that does), so that my squadmates without darksite can defend the CC better.

I don't want to give away too many tricks (deception and surprise are they key to being a good combat engineer).
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Old 2003-04-25, 10:38 AM   [Ignore Me] #14
Nitsch
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Originally posted by Feign
Yep, but take into account that while wearing inf armor you can only carry 4 Aces MAX, and thats if you carry nothing else in your inventory. And putting down 10 Spitfires all together means you cant use any more anywhere else. They have to be destroyed before you can lay anymore, or if you go to another continent they will all dissapear. Aside from that you never want to put more then a couple down at a time unless you are planning on being a permenant resident of the area, nothing worse then having all your Spitfires at bases where no one is attacking and being in a firefight somewhere else and not being able to make any more.
This is not quite accurate. You can hold 5 ACE's (4 in inventory and one in hand). If you lay down your 11th spitfire it destroys the oldest one. So you can keep laying down spitfires, but you will be losing the other ones you made.
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Old 2003-04-25, 10:44 AM   [Ignore Me] #15
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:)


Cool thx thats what i wanted to know...
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