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2003-04-25, 05:45 AM | [Ignore Me] #1 | ||
Sergeant
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what does everybody think about them adding a supply access option while your enroute to battle, as in a supply truck or something. I know you can reload for the port-a-spawn but what about ammo for maxes and reavers and stuff, if your jumping from base to base or tower attack to tower attack, sooner or later your going to have to suicide or spend the time heading back to sanctuary to reload. Especially if your a max. what do people think on this one?
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2003-04-25, 06:42 AM | [Ignore Me] #2 | ||
Staff Sergeant
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I am pretty sure you can reload your veichles, just land at a facility, get out, go to an equipment terminal, their is an tab for veichle ammo, just put your rockets in your inventory, and load them in the trunk. I am not sure if it works, but I heard from somewhere else that this is the way you reload, can anyone confirm this?
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2003-04-25, 07:29 AM | [Ignore Me] #3 | ||
Corporal
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There isn't that much space between bases, it would be just as easy to move to the nearest friendly base, AMS or tower.
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"Turn the other cheek, means when someone hits you, you turn the other cheek and give them time to calm down" "But, what if they hit you on that cheek?" "Then you punch there lights out, you don't let anyone get away with that, it would be taking the piss." |
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2003-04-25, 07:32 AM | [Ignore Me] #4 | ||
Major
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yes, salazar you can reload that way but it takes too long, yo8u have to take 2 trips inside the base to the eq. terminal to fill up your ammo (when wearing agile armor) for the reaver. and then you have to go back in and get your regular load out. they really need to have it auto refill your ammo when you land on a vehicle landing pad, or make new refueling/ammo stations
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2003-04-25, 07:36 AM | [Ignore Me] #5 | ||
Contributor Private
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i found this a pain too
what you need is when you get to an equipment terminal there is an option to send the stuff straight to the boot of your vehicle... rather than into your own inventory. so it still requires some thought and effort but its not as painful as carrying bit by bit up to the vehicle and then returning to get your normal load out ready.
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Millions long for immortality who do not know what to do with themselves on a rainy Sunday afternoon. Play Planetside - no worries "There are no passengers on spaceship earth. We are all crew." -Marshall McLuhan |
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2003-04-25, 10:19 AM | [Ignore Me] #6 | |||
Sergeant Major
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I prefer to use AMS's for reloading... you can park your vehicle next to it and just have short runs. It sounds like they are adding vehicle reloading from dropship bases soon (or shortly after release) according to the latest patch notes.
I am kinda concerned about dropship facilities repairing vehicles.... what good will being an engineer be then? (other than just the prereq for the most uber cert in the game)
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"Never pet a burning dog and never fry bacon naked."--Gary Busey |
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2003-04-25, 10:45 AM | [Ignore Me] #8 | ||
Sergeant Major
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If they do have repairing pads.... i hope they are at the Dropship base only. Takes out some of the tactical advantages of having an engineer in your group if every base can repair a vehicle.
I think every pad should be able to reload though.... It's just clumsy gameplay how you have to reload your plane now. I kinda feel the same about medical terminals.... they really take the medic outa the equation. Any hacker can hack a medic terminal and replace the need for a medic. You really don't see many medics around do you?
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"Never pet a burning dog and never fry bacon naked."--Gary Busey |
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2003-04-25, 11:48 AM | [Ignore Me] #10 | |||
Corporal
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Back to the subject, though, I love the idea of rearming/repair pads. They mean I am less prone to be sniper bait as I run from my pad inside to an equipment terminal or repairing my own Reaver. |
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2003-04-25, 11:49 AM | [Ignore Me] #11 | |||
Lightbulb Collector
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The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly. |
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2003-04-25, 01:24 PM | [Ignore Me] #14 | |||
Major General
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Will that be all of the upper catwalk pads on bases, or only the specific tower ones?
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