Well we've all seen the matrix system now.. - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Where HART's can't be broken
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2003-04-29, 11:04 PM   [Ignore Me] #1
Hellsfire123
Contributor
Captain
 
Well we've all seen the matrix system now..


So what do you guys think? There was a whole lot of bickering before the patch, and im wondering how many people changed sides in the arguement. I thought it was a great idea to begin with, and i love what the devs did with it. Large scale battles, tons of Exp, squads working together (ok...well they are atleast together ), its exactly what i wanted out of the system, and it doesnt take away from gameplay at all. The only problem is the lag i get, but thats because my video card is out of date.

Since PSU has been down, i hope this is the first one of these posts.
Hellsfire123 is offline  
Reply With Quote
Old 2003-04-29, 11:16 PM   [Ignore Me] #2
Yuyi
Roxxor your Boxxorz
 
Yuyi's Avatar
 


I it
Yuyi is offline  
Reply With Quote
Old 2003-04-29, 11:18 PM   [Ignore Me] #3
BUGGER
Major General
 
BUGGER's Avatar
 
Misc Info


....i still dont know....

i need info
__________________
PS Storys:
The Eraser
The New World (5Chap.)

http://mrchevys3.blogspot.com/

Living is easy with eyes closed.
BUGGER is offline  
Reply With Quote
Old 2003-04-30, 02:30 AM   [Ignore Me] #4
MrVulcan
Lieutenant Colonel
 
MrVulcan's Avatar
 


I think that if they make the NTUs drain faster when the generator is down (like 3-4X current rate) then I would be very happy with it
__________________
Former Commander General Of The Freedom Corp
Grab the next Galaxy to our HQ
Join us!! For Freedom! For Victory! Charge!!!
------------------------------
"All that and a bag of psychedelic mushrooms!"
------------------------------
"Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tire, more hungry. Keep punching."
MrVulcan is offline  
Reply With Quote
Old 2003-04-30, 02:31 AM   [Ignore Me] #5
Angelos
First Sergeant
 
Angelos's Avatar
 


I enjoy the huge battles.

Anyone else feel that the bigger battles are centered around towers now? They are strategic for take-over, as they are a nearby spawn to a facility you don't control. It seems like the battles are far greater there than actually at the facility.
Angelos is offline  
Reply With Quote
Old 2003-04-30, 02:48 AM   [Ignore Me] #6
MrVulcan
Lieutenant Colonel
 
MrVulcan's Avatar
 


Angelos:
actually... no.. I find that the toughest battles are aroud the towers, but the biggist I have seen are still bases... norm towers once you push in the door it is all over since you can hack it with ease.... and the masses that I saw on the field assaulting over that huge huge HUGE bridge on that north ice cont tonight were amayzing...

that was the biggist battle I have seen yet by far... 200+ easy (have lots of screens I will put up later), was just amayzing.... then after that cap, we hit the tower next to it with about 60 people vs their forces there.. (I have a very cool action shot in this tower that I will post later)

was very very hard, but after several assaults with multi vanguards and roof drops with the normal inf rush we took it...

much less total blood than the battle over the base just before that.... theough the fighting was much more intence for a couple min there

I think that a lot of times, the tower fights look bigger than they are since all the action is right there and you can see it all, where as the base fights are all over the place in the entire base, so you dont get the entire scope of it all most of the time (being in the air helps that though you still dont see the inside fights)
__________________
Former Commander General Of The Freedom Corp
Grab the next Galaxy to our HQ
Join us!! For Freedom! For Victory! Charge!!!
------------------------------
"All that and a bag of psychedelic mushrooms!"
------------------------------
"Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tire, more hungry. Keep punching."
MrVulcan is offline  
Reply With Quote
Old 2003-04-30, 02:59 AM   [Ignore Me] #7
Angelos
First Sergeant
 
Angelos's Avatar
 


Yeah we had BIG battles northside of Esamir tonight. I flew into the NC advancing on us. Met a galaxy, 3 reavers, skeeto, vanguard, harasser, various gound troops... I think the most I did was piss them off before I died. I was the first of the VS to arrive

My squad was in Esamir SOOOO long we finally left because we were tired of it. Went to Ish.
Angelos is offline  
Reply With Quote
Old 2003-04-30, 04:16 AM   [Ignore Me] #8
Vash
Staff Sergeant
 


With all those sneaky vanu trashing undefended bases, we'd have to make ANT runs every 10 minutes if they upped the rate of NTU consumption

Anyway, I'm loving the changes. I'm all for anything that keeps some solo schmuck from hacking an entire freaking continent.
I just wish my comp could handle the huge battles better hehe
__________________
Proud Member of Hell's Elite Legions

We're nothing like God. Not only do we have limited powers, but we are sometimes driven to become the devil himself.
Vash is offline  
Reply With Quote
Old 2003-04-30, 04:53 AM   [Ignore Me] #9
Trebor95
First Sergeant
 


I never played the BETA pre lattice/matrix so can't comment on whether it is better, but I think the current way it works is excellent.

However I also get huge lag, in terms of latency - but I am playing form the UK. This game is seriously hazardous to health, and income. I have a planned upgrade soon just to play this game.
__________________
Trebor95 is offline  
Reply With Quote
Old 2003-04-30, 05:58 AM   [Ignore Me] #10
Shadowspawn
Private
 


I like the new lattice system


It's much more enjoyable to engage in a 100 on 100 fight rather than hunting for some remote base to hack with no resistance that was so popular before =\
Shadowspawn is offline  
Reply With Quote
Old 2003-04-30, 06:42 AM   [Ignore Me] #11
RandoMTerroR
Master Sergeant
 
RandoMTerroR's Avatar
 


I think the lattice is nice... only the decay rate of ntu could need a bit of a twitch, as it is quite slow atm...
__________________
RandoMTerroR is offline  
Reply With Quote
Old 2003-04-30, 08:13 AM   [Ignore Me] #12
Homicide
Corporal
 


I love it...even though I get kind of laggy in the big battles.
__________________
Well,
your damned if you do,
and
your damned if you don't.
Homicide is offline  
Reply With Quote
Old 2003-04-30, 08:50 AM   [Ignore Me] #13
Hamma
PSU Admin
 
Hamma's Avatar
 


So far I like it, I think they added a few too many links last patch. I'd rather see 2 than 3.
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2003-04-30, 10:53 AM   [Ignore Me] #14
vawlk
Corporal
 


Originally posted by Hamma
So far I like it, I think they added a few too many links last patch. I'd rather see 2 than 3.
Agreed. The battles are great, but they have too many options now.

However, if they ever figure out how to put more thaqn 3500 people on 1 server without it dumping everyone, those extra routes may come in handy to keep zone population lower.
vawlk is offline  
Reply With Quote
Old 2003-04-30, 02:43 PM   [Ignore Me] #15
Hellsfire123
Contributor
Captain
 


Originally posted by Hamma
So far I like it, I think they added a few too many links last patch. I'd rather see 2 than 3.
Thats odd, i thought you were one of the people that said it would be to limiting. Well the devs did a good job with it, i havnt found any complaints other then lag.
Hellsfire123 is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:18 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.