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Old 2003-04-30, 05:45 PM   [Ignore Me] #1
Trebor95
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New Patch


1) Users that have Darklight Vision will now display an icon next to their name when the implant is active. This can provide warning to Infiltration Suit users and helps to make Darklight from being 100% effective all the time because stealthers *can* get a bit of warning. Currently, you'll be able to see that icon when within 40m of the implant user. That range may be tweaked after further playtests.

2) Ground vehicles get more "time to be disabled" when underwater. Also, there is no "instant disable" because the water is too deep. You'll always at least get a *chance* to get out...no matter how slim.

3) Galaxies can now carry Lightnings.

4) The secondary fire modes on Decimators and Strikers now have the same sized CoF as the primary modes.

5) Revive has been reduced to a cost of 25 units instead of 50 (for reload purposes). Additionally, the revived person now comes back to life at 100 health (although stamina and armor are still reduced). NOTE: This is just a small bump-up for the Medics. It's not all the attention we intend to give them.

6) Respawn timers have changed. If you respawn at a Facility, it takes 20 seconds. At an AMS is 30 seconds. At a Tower is 40 seconds. These timers are drastic. This was done intentionally. The numbers will be adjusted after watching gameflow tonight. Your constructive feedback is appreciated on the forums.

7) Found a few server issues that *may* increase zone stability significantly tonight.

8) The following maps were updated with fixes. Those fixes range from things you *will* notice (like a couple Towers that had basements underwater) and things you probably *won't* notice (like a tree interpenetrating another tree, or a floating rock grounded down properly). The maps involved are Solsar, Ishundar, Searhus, Amerish, and all three Sanctuaries.

Taken from the Sation Launcher news bit
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Old 2003-04-30, 05:57 PM   [Ignore Me] #2
Zenny
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Misc Info


2.) Although, I am confused with the water and vehicles thing... I never bothered going by water, so anyone explain this better to me?

3.) ooooooh, I like the lightning on galaxies! Bout time...

6.) I like the change, it seemed like too many kept pouring out of nearby towers of a base and storming in, hopefully this would slow it down. I like battles that tend to take their time to finish.

Last edited by Zenny; 2003-04-30 at 06:18 PM.
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Old 2003-04-30, 06:09 PM   [Ignore Me] #3
TRscpd
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if you where to drive a vehicle into water it would be stuck and you cant drive it out now i think they give you a time limit to get out of it
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Old 2003-04-30, 06:15 PM   [Ignore Me] #4
MilitantB0B
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Re: New Patch


Originally posted by Trebor95
1) Users that have Darklight Vision will now display an icon next to their name when the implant is active. This can provide warning to Infiltration Suit users and helps to make Darklight from being 100% effective all the time because stealthers *can* get a bit of warning. Currently, you'll be able to see that icon when within 40m of the implant user. That range may be tweaked after further playtests.

3) Galaxies can now carry Lightnings.

6) Respawn timers have changed. If you respawn at a Facility, it takes 20 seconds. At an AMS is 30 seconds. At a Tower is 40 seconds. These timers are drastic. This was done intentionally. The numbers will be adjusted after watching gameflow tonight. Your constructive feedback is appreciated on the forums.
1.) Thats a start, we'll see how that works out

3.) Sweet, might consider getting a lighting cert now

6.) Might be good, might be bad, I hope its great.
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Old 2003-04-30, 06:18 PM   [Ignore Me] #5
Vash
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The vehicle/water change should be great. I accidently slid my AMS into 2 1/2 feet of water in hossin my first time there... it was like hitting a brick wall. The thing just came to a stop and wouldnt move an inch. I also died the instant I opened the door

I like how galaxies can carry lightnings now too. I thought they were supposed to, originally... I was surprised when I found that wasnt the case.

I just dont like the darklight change. I always loved stumbling around a cloaked guy like I didnt see him... just slowly getting closer and closer, then suddenly sticking my shotgun in his face
Oh well, it's for the best I'm sure
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Old 2003-04-30, 06:24 PM   [Ignore Me] #6
MilitantB0B
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Originally posted by Vash
I just dont like the darklight change. I always loved stumbling around a cloaked guy like I didnt see him... just slowly getting closer and closer, then suddenly sticking my shotgun in his face
Oh well, it's for the best I'm sure
That was you?!?!?!?!

j/k But that has happened to me before.
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Old 2003-04-30, 06:24 PM   [Ignore Me] #7
TRscpd
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lol i know when i see a stealther i make it look like i dont see him like i was in a CC room with darklight on and a VS stealther came in looking right at me i didint do nothing for 30 sec or so he just was siting there then am like fuck it 2 shots with shotgun and he was gone
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Old 2003-04-30, 06:27 PM   [Ignore Me] #8
Fire_Monkey
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I don't like them putting in voice IP, partly because I just chat with my clan on TS2, and it caused a ton of bugs.
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Old 2003-04-30, 06:29 PM   [Ignore Me] #9
MilitantB0B
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I joined a group, and when it did it asked me if I wanted to join a voice group thing. I said ok and NEVER heard a peep. Oh well, didn't really wanna hear em anyways
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Old 2003-04-30, 06:33 PM   [Ignore Me] #10
MrVulcan
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Galaxies can now carry Lightnings.

who knows, perhaps they can actually have a real use

Though the enforcer #s will prob drop some...
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Old 2003-04-30, 06:35 PM   [Ignore Me] #11
Guardian AngeL
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Number six is great, I always thought the respawn times should be longer, but I still think they should be like 1 to 2 minutes.
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Old 2003-04-30, 06:37 PM   [Ignore Me] #12
�io
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WTF?! Wow... for #1 and #5 i say to the devs ....

















































Glad the infils now have a fighting chance and that the medics are now more useful and from the looks of it will be upped even more in the futur.
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Old 2003-04-30, 06:46 PM   [Ignore Me] #13
Airlift
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Silly Lightning, Galaxies are for ANTs.

Contrary to popular belief, the respawn timer change was not implemented to change gameplay, but rather to keep gamers from developing ruptured bladders and/or dying of starvation.
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Old 2003-04-30, 06:52 PM   [Ignore Me] #14
Vash
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Damnit Dio, dont bring cookies to the forum if you didnt bring enough for everyone.
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Old 2003-04-30, 06:55 PM   [Ignore Me] #15
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Glad they fixed the Lightning issue
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