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2003-05-01, 07:42 PM | [Ignore Me] #1 | ||
Sig Mastah!
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Thursday, May 1st
1) Continental lattice links were changed. Only three continents were affected: - Oshur: The link from the Amerish Gate now connects to Atar instead of Jamish. - Ceryshen: Some of the very long links were removed and replaced with links to the map's central area. Igaluk now connects to Anguta and Pinga to Akna. The removed links were Igaluk to Tarqaq and Sedna to Pinga. - Cyssor: To allow the NC a bit more freedom when they come from their Sanctuary gate, there is a new link from Chuku to Honsi. 2) Phoenix improvements: Lifespan increased from 5 to 6 seconds. Turning radius increased slightly for better handling at that higher velocity. Damage is reduced very slightly to compensate. 3) Mosquito's armor increased from 500 to 600. 4) Jackhammer damage increased. The Sweeper Shotgun also had it's damage tweaked upward ever so slightly. 5) Striker's primary firing mode is now Tracking. Secondary mode is Dumbfire. (Putting the more commonly used mode as primary.) 6) Rare bug instance...but...if a Galaxy is flying low, and is under an overhang, and the pilot goes linkdead...THEN...all occupants will be forced to bail and the Galaxy will deconstruct (not explode) and will not autoland. 7) Magrider and Thresher now can stay over water 150% the previous length of time. 8) Vehicles now use a KPH indicator instead of percentage. This allows easier matching of speeds among convoys because they can use real numbers instead of trying to visually match speeds. ("Everyone move at 45KPH.") 9) Fixed a few small memory leaks. 10) Fixed multiple server crashes. 11) Optimized turret search code for performance reasons. 12) The squad list now shows indicators of who is in your voice conference when using VoiceIP. 13) You no longer get the "heavy breathing" fatigue sounds when dead. 14) Squadmate names now flash when they speak on VoiceIP. This allows you to more easily see who is talking. NOTE: The VoiceIP flash is a different color than the flash that occurs when they send a text message. 15) Respawn timers have been reset pending a new code fix. The new timers are at Facility = 15 secs; AMS = 20 secs; Towers = 25 secs. NOTE: These are *going* to change again later. 16) Some projectiles were showing as very slow and were being drawn sideways due to a bug. This is fixed. 17) Splash damage now ignores players for purposes of occluding damage only on large calibre projectiles. (Grenades are still occluded by people.) What this means is that tank rounds can now (properly) take out large groups of people with splash damage. Beware the tanks and don't group up in front of them. 18) The HART shuttle timer has been reduced from 15 minutes down to 10 minutes to facilitate drop pod usage. Additionally, the time that the Shuttle sits in the hangar before launching has been reduced from two minutes down to 90 seconds. 19) The following maps have been updated in this patch to fix minor issues: Ceryshen, Esamir, and Oshur. 20) The frequency of weather has been increased. Hopefully, you'll see a storm or two on occasion now. =====================
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[ Been a while, desu ne? ] |
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2003-05-01, 08:02 PM | [Ignore Me] #4 | ||
Staff Sergeant
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I got sniped out of a few wall turrets by MAXes last night too. Pretty weird
Nice to see the jackhammer got a little damage boost though.
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Proud Member of Hell's Elite Legions We're nothing like God. Not only do we have limited powers, but we are sometimes driven to become the devil himself. |
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2003-05-01, 09:21 PM | [Ignore Me] #6 | ||
Lieutenant Colonel
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this patch looks like it will rock (now only if it would dl right )
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Former Commander General Of The Freedom Corp Grab the next Galaxy to our HQ Join us!! For Freedom! For Victory! Charge!!! ------------------------------ "All that and a bag of psychedelic mushrooms!" ------------------------------ "Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tire, more hungry. Keep punching." Last edited by MrVulcan; 2003-05-01 at 10:02 PM. |
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2003-05-01, 09:56 PM | [Ignore Me] #8 | ||
Major General
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as the days grow near it looks as if not many things are being fixed, which means 2 things.
1. Less bugs being found. 2. The devs just wana quit making patches because the testers are cry cause the servers went down.
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PS Storys: The Eraser The New World (5Chap.) http://mrchevys3.blogspot.com/ Living is easy with eyes closed. |
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2003-05-01, 10:02 PM | [Ignore Me] #9 | ||
Lieutenant Colonel
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other than the memory leak *and this one may have gotten some of it* there are not too many real bugs other than htings like 300 hart drops at 1 spot all at once doesnt work
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Former Commander General Of The Freedom Corp Grab the next Galaxy to our HQ Join us!! For Freedom! For Victory! Charge!!! ------------------------------ "All that and a bag of psychedelic mushrooms!" ------------------------------ "Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tire, more hungry. Keep punching." |
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2003-05-01, 10:12 PM | [Ignore Me] #11 | ||
Major General
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are the bugs wit the vehicles flipping fixed?
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PS Storys: The Eraser The New World (5Chap.) http://mrchevys3.blogspot.com/ Living is easy with eyes closed. |
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2003-05-01, 11:00 PM | [Ignore Me] #12 | |||
Colonel
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Is anybody else having a huge problem with crashing? I was playing for a little while on the server formerly known as citrine (can't bother myself to learn the new names) on the fine continent of Ishundar. Me and everybody in my squad (and everybody in the entire area from what I could tell) kept being kicked back to the login screen. Don't know if any other continents where having this problem cause I had to log for a bit and take care of bussiness.
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2003-05-01, 11:06 PM | [Ignore Me] #13 | |||
Lightbulb Collector
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The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly. |
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2003-05-01, 11:08 PM | [Ignore Me] #14 | ||
Major
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21) Decreased code efficiency to create lower frame rates for those experiencing good frame rates.
22) Implimented code to counter the code that was supposed to make voiceIP flash names 23) Reset CTD timer from 2 hours to 30 minutes or less (or your game is free).
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