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Old 2003-05-04, 07:53 PM   [Ignore Me] #1
Vrim
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Competitive outfit league


I as well as many others come from a game called infantry also on Sony Station. In infantry, there are publics that aren't 'for real'; they attempt to balance the game by making the numbers match but we all know that this doesn�t always work. It doesn�t get very competitive and the people I know just play that for practice or to socialize.

The reason most of us love(d) infantry was that there were phenomonal leagues. There was no shortage of able leaders and i know some former infantry league admins are already playing planetside (myself being one of them)

In planetside, it never seems to be 'for real.' Most battles are won due to larger numbers and superior equipment. When someone kills me, I can blame it on how his gun (blasted chaingun!) is better than mine. I never really feel much satisfaction in a kill because I know he could be some loser who never played before.

I would like to see a separate server where there is a controlled environment where two squads hold nearby bases and the winner is the one who captures both bases. You would need special referees with abilities to force initial spawn points. These referees would also need to lock out non-participants and keep everyone in line before the game starts. A spectator mode of some sort would probably be needed too, or a ghost character. Perhaps you would give everyone BR20 because in this special server you wouldn�t really level up much. Maybe you could limit the number of each class/weapon IE 1 medic 2 MAX 1 heavy 1 special 1 sniper....

Most successful FPS have clan leagues. Some may say this is a different type of game, and I agree it is different. However this does not mean a league can not work. It is the perfect opportunity to make a new kind of league, I don't know if 30v30 has ever been done before in a league. I really see the potential in this engine to make a squad vs. squad league. Personally, it would increase my interest in the game astronomically.


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Old 2003-05-05, 12:29 AM   [Ignore Me] #2
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So you want planetside, but not MMO...
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Old 2003-05-05, 12:47 AM   [Ignore Me] #3
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Or at the very least, that's what he thinks he wants now. I want to see how many people get sucked into the MMO aspect after the release who are skeptical right now, should be interesting.

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Old 2003-05-05, 01:36 AM   [Ignore Me] #4
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I have been playing for a few weeks now, its just too easy or too hard, and my 10 mates dont seem to be coordinated and it doesnt really matter. I would like to see 30v30 or 50v50 to use the grand scale features, but once you throw random retards into the mix, then many strategies go out the window.

As of right now, if you are coordinated chances are the enemy is not and you'll walk all over them unless they have superiour numbers. This only feeds a basic level of coordination and there will never be any advancement as long as one of the sides is incompetent.
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Old 2003-05-05, 01:49 AM   [Ignore Me] #5
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I used to play infantry, untill they made it pay to play, I would have payed and kept going but it had already been free for so long I was way to used to it to pay all of a sudden hehe. Infantry is great though, and if you haven't played it you should go try it, I think they do a demo mode thing now where it kicks your out after like 5 min if u dont pay.
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Old 2003-05-05, 04:05 AM   [Ignore Me] #6
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Ask yourself this:

What's the point of a MASSIVELY Multiplayer First Person shooter?
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Last edited by 1024; 2003-05-05 at 04:07 AM.
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Old 2003-05-05, 09:29 AM   [Ignore Me] #7
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right now, massively means minimal strategy and organization due to dependance on numbers and certifications.
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Old 2003-05-05, 10:37 AM   [Ignore Me] #8
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Right now it isnt as organized cuz it is beta, only like 5 members of my outfit are i beta, and the new recruits i got just for beta are online randomly!

My squad is roxxor though, the team quality is so much fun when u have a well cordinated attack force.

While all u peeps are attacking the front, we are the ones who slip in the side door, or drop right above the base close to the CC.
If you dont have a well coordinated squad, then ur one of the ones getting smashed at the front of the base.
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Old 2003-05-05, 10:47 AM   [Ignore Me] #9
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Join a sizeable outfit /shrug. When we get three squads (25 or 26 people is the most we've had on at once I think) nothing stops us
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Old 2003-05-05, 11:51 AM   [Ignore Me] #10
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Random retards are god shock troops, but individual squads really do turn the tide. The name of the game is to kill the spawn points, and a well placed tower raid or AMS deployment will 100 percent turn the tide. I have seen it happen, the shock troops respawn at a new strategic location while the enemy has a longer run. It isnt necessarily numbers but respawns, how fast can you get back to point A. Faster than the enemy? then you are winning.
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Old 2003-05-05, 12:08 PM   [Ignore Me] #11
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Originally posted by Vrim
right now, massively means minimal strategy and organization due to dependance on numbers and certifications.
I will admit that massive numbers in one area greatly affect how an outfit/squad organizes their assault. But I don't particularly agree with what you are saying.

First, certifications have very little to do with it. Most people can get BR5 or so within an hour or two. That being said, You culd get Reinforced Armor, Medium Assault, and Heavy Weapons and be an effective soldier. Just because someone else has 15 more cert points and is more flexible in no way should affect "strategy and organization".

My outfit on Dalton has 16 players in it. Most of the time, it's just me and my one organized squad. We have effectively participate in large battles, as well as help our empire by flanking the enemy and capturing towers for our brethren. The lattice system has really encouraged these massive and often unorganized assaults, but I think that any organized squad can effectively play a part in furthering their empire.

Massively means just that...A LOT of people. If you are only looking to have a squad of people make an impact, you will need to be more creative in PlanetSide. Also, just because you don't have control over all the variables, doesn't mean that PS needs a referee. That's what war is about. Making order out of chaos. Reacting to the situational circumstances. Trust me, it's fun and just fine the way that it is. If they have some sort of competitive server, I'd like for it to be clan invite only, but with no changes to the rules, nor any referees. That way only the very serious people would participate in it.
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Old 2003-05-05, 10:57 PM   [Ignore Me] #12
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I agree with vrim that it would be fun to have a dedicated server for leagues and the such. I dont think he is looking to change the mmo aspect of the game but a give us all another means in which to enjoy the game.
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Old 2003-05-06, 01:22 AM   [Ignore Me] #13
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You all talk about the power of a large outfit or quality squads and that is exactly my point. That is all you need to be victorious. You need strategies that are one level above basic zerging, you also need the right equipment.

If nobody has an AV cert and they have maxes or tanks, then you're just screwed no two ways about it. You have to focus so much energy on using like plasma grenades assuming you can get close enough that it is a serious handicap. I dont have a problem with this, i like how its rock paper scissors and the progression of BR adds another element. I do disagree that a BR5 guy can defeat a BR15 guy, if they are of similar skill. the br5 guy might only have the empire rifle and sweepershotgun while the BR15 guy might have a chaingun. It takes a very skilled player to defeat a chaingun at close-medium range with say a guass or a pulsar.

However, my problem is that the strategies never evolve. A basic strategy consists of scouts who notify others of nme position, then u have a substantial diverse group to fend off any incoming attackers. Extravegant planning is not needed in the game. You dont see any moves inspired by alexander the great or ghenghis khan. The strategies will never evolve unless the competition matches or exceeds these primitive strategies and this is very rare if it happens at all.

If you looked at this game as a RTS like C&C or Warcraft then it would be so obvious as to how elementary the strategy is. Elite RTS gamers know that during the fight, you have to constantly manage movement of soldiers, depending on your weaponry there are so many possibilities of strategies. If you just send them into the fight and just have more soldiers than the other team, then where is the strategy in that? Or if you just have better trained soldiers, or better equipped soldiers. Either way, you aren't really utilizing strategy, since theoretically each empire is equal, each time you have more/smarter/better soldiers on one front, you have weaker/stupider/worse soldiers on another front. The ability of the commanders to strategize past basic zerging skills is not required

There is more strategy involved in every single FPS i've ever played because they have clan vs clan matches. Large scale tactics are very rare and its meaningless because you are fighting a crowd of random retards anyway.

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Old 2003-05-06, 08:01 AM   [Ignore Me] #14
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That random factor of un-squadded people and people not associated with a certain outfit running around is a factor that fits nicely into the "fog of war".

The thought of a "league" atmosphere seems to make my skin crawl. It places controls on one of the aspects of the game that I really enjoy and challenges me: the random player's influence on the outcome of the battle. I don't want any controlled environment here. I don't want the league atmosphere. With any league there has to be rules and guidelines. That tends to limit the randomness that I personally think is one of the most appealing aspects of this MMO...
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Old 2003-05-06, 09:03 AM   [Ignore Me] #15
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Ok, let me try to clarify what Vrim's saying.

Manitou, you're the leader of an outfit right? CDL I believe. Now, aren't you interested in seeing how your outfit stacks up against some of the other outfits that play Planetside? That's what league play is about, finding the best. That and league play is usually 100x more competitive and complex than play in Public MMO servers. Let me use an infantry example, since it is what I know

In Infantry we have both public and league servers. In the public servers all the "outfits" in the game run around and kill and stuff, they build their name in the pubs but basically the strategical aspects are basic in comparison to the league. I am a leader of my Infantry outfit, and I know I've spent many long hours sitting down formulating various ambushes, movements, flagging routes, etc. The idea of league play is not to take away from PS's MMO nature but to add to the competition level.

In PS we'd all be participating in the war during the week, running around with our outfit and generally wreaking havoc, as we are intended to do. But, say for an hour or two every weekend 2 outfits get together and duke it out one on one. Just to see who's better and for some genuine hardcore competition. Mowing down newbies is all good and fun, but how about some hardcore battles between two highly experienced outfits? You know the level of competition in those battles will far outweigh that which can be found in pubs. Of course, after the match we'll all exchange our "gg"s pack up, and head back to the Public PS servers and get right back in the war where we left off. The wins would be recorded and posted for all to see.

You see, Vrim is not trying to take away from the MMO aspect, just add a little private competition between a few outfits, some old fashioned, competitive fun.

Questions? Comments? Dirty Jokes?
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