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Old 2003-05-05, 02:27 PM   [Ignore Me] #1
rage2021
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Tips for Stealthers?


Started stealthing and needs tips, i got melee booster and advanced targeting with wraith, what should i be doing primarily, 2 hits with melee booster with knife to kill rite, thing is melee booster takes likes 5 mins to regen, kinda annoying
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Old 2003-05-05, 04:02 PM   [Ignore Me] #2
Big Bro
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This has been posted on several other threads, so might consider doing a search to find everyone else's answer too...

But my suggestions are:
  • Do NOT run around like a headless chicken - you WILL be detected even stealthed if you do this
  • Use Stealth as often as possible, toggling crouch and moving slowly to avoid detection
  • Try not to always be where people will expect you (like in the CC room)
  • Don't attack MAXs with your knife. That's just ugly.
  • DO attack peeps in agile and standard armor. They're easy target
  • Use Melee booster + Secondary fire (but make sure to turn it off quickly after your assassination attempt)
  • Learn patience and give good recon to your squad mates
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Old 2003-05-05, 04:25 PM   [Ignore Me] #3
Harps
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yah theres a guide right here ---> http://www.planetside-universe.com/a...p?articleId=34
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Old 2003-05-05, 04:30 PM   [Ignore Me] #4
Destroyeron
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Originally posted by Foster
yah theres a guide right here ---> http://www.planetside-universe.com/a...p?articleId=34
Good find
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Old 2003-05-05, 09:31 PM   [Ignore Me] #5
Streamline
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Re: Tips for Stealthers?


Originally posted by rage2021
Started stealthing and needs tips, i got melee booster and advanced targeting with wraith, what should i be doing primarily, 2 hits with melee booster with knife to kill rite, thing is melee booster takes likes 5 mins to regen, kinda annoying
That means you are missing to much. It only uses stamina when you swing. also i assume you're running your AT alot. Cut it down and use only when you need to. Slow down and dont run so much. Take your time and rest once in awhile.
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Old 2003-05-05, 09:57 PM   [Ignore Me] #6
Kyonye
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well, if your in an enemy base and there are enemies around you, don't run against the wall and don't run. crouch and walk through the middle area. it takes balls to go in and hack with no cover. its mad fun.
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Old 2003-05-05, 10:43 PM   [Ignore Me] #7
Streamline
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Or you can get combat engi and go after this guy with boomers.
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Old 2003-05-06, 12:42 AM   [Ignore Me] #8
SpongeBob
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can you take down the generator with an infil?
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Old 2003-05-06, 12:54 AM   [Ignore Me] #9
Peanut
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Why would you want to? so you can't use the terminals and base you just hacked?
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Old 2003-05-06, 01:23 AM   [Ignore Me] #10
Harps
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yah i dont really see a point in taking out the generators... specially if u plan on taking the same base
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Old 2003-05-06, 03:13 AM   [Ignore Me] #11
�io
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Yeah this reminds me, to everybody here :

STOP SHOOTING THE GEN IDIOT! IT ONLY HURTS YOURSELF!!

It's gotten a lot less worse now but people used to think (and some still do) that killing gen is a good thing no matter what, that is just stupid, killing gen prevents you from using the hacked base's equipment which makes your job that much more difficult.

Oh and also HEY "|337 h4x0r" IF YOU HAVE ADV HACK LEARN HOW TO HACK THE TERMS NOT JUST THE CC ASSHAT!

Again stupid people hack the CC and just sit there, hacking terms = good thing.

That is all.
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Old 2003-05-06, 03:21 AM   [Ignore Me] #12
TheSHiFT
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killing gen is good if off lattice
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Old 2003-05-06, 04:37 AM   [Ignore Me] #13
Warborn
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Originally posted by SpongeBob
can you take down the generator with an infil?
Yes. Can you before someone comes down and kills you? Probably not. Even with 4 ACEs in your inventory for boomers to damage the generator, I doubt that would put it out of commission. You'll end up having to finish it off with your knife. During that time, it's very likely someone will come down to save the generator, and you'll be stuck fighting with a knife in a gun fight.
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Old 2003-05-06, 06:00 AM   [Ignore Me] #14
Streamline
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Sometimes theres just no way around it. If the enemy is spawning and pumping out MAXs faster than you can kill them. Then killing the gen worthwhile. But on very few and short lived occasions. One example would be. NTU runs out. They have the hack, an ANT and the tower. You have one or two AMS to work out of. And they have an idea where to look for your AMS. I see this situation alot. I think it prudent to take the tower first. If they still come. Then they for sure have a AMS or there is another base close by. If you have the tower and they still come full force. Then a generator strike is worth loosing access to terms. Since they cannot either. Now they have to spawn at AMS. It shouldn't be to hard ti find if that the only spawn point they got. Hunt AMS til their spawn should be to far away to do shit about it. And if you do choose to kill a gen make sure you can repair it yourself so noone else has to deal with it.
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Old 2003-05-06, 07:58 AM   [Ignore Me] #15
Hellsfire123
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A good cert for the cloaker to have is the AMS cert. Not to support your squad, though it ends up that way. What i do is go around looking for the enemy ams. Just wait for the right time, hack it, jump in the drivers seat and run down all the enemies that just spawned. AMS's have tons of hp, so dont worry about hitting people, or max's for that matter.

If you can get a repeater use it. It has decent range, fast firign when u need it, but it does great dmg per shot. Never use a beamer, it gives away your position and is much less accurate. The scatter pistol is great for close range, but worthless at anything but close range.

Dont just open up with the repeater, you decloak slightly and they will see your tracers. Fire one or two shots at a time and they wont see tracers, and you will cloak quickly again.

Its also fairly fun to use boombers in a enemy spawn room. Plant boomers at the spawn tube or equipment terminals and have fun with everyone who spawns. Doesnt last long, so do it once, get your ACE's back, and move on.
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