Any suggestions on how to make defense rewarding? - PlanetSide Universe
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Old 2003-05-08, 10:16 AM   [Ignore Me] #1
Zoson
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Any suggestions on how to make defense rewarding?


Hundreds of your team mates capture a base and literally within minutes, they've all moved on to the next attack leaving the base almost completely empty and the CC undefended and allowing the infiltrator to rehack it. The same basic scenario I've seen played out in other games.

Is there anything the game could (or should) give you to motivate you to defend what you've just captured?
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Old 2003-05-08, 10:36 AM   [Ignore Me] #2
LesserShade
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I think this issue has been tackled already when the lattice and new experience systems were put in. You get a nice bonus in XP for stopping caps on your own bases. Also, if your base is under heavy attack the XP you get just from fighting.
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Old 2003-05-08, 10:37 AM   [Ignore Me] #3
Gener21839
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Well you COULD hack back the place because if you do, you do get the EXP like if u hacked it and waited the 15 mins... remember 5% for every kill.....
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Old 2003-05-08, 10:39 AM   [Ignore Me] #4
Jarlo
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Yeah I got some nice exp rewards for "resecuring" bases.
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Old 2003-05-08, 10:40 AM   [Ignore Me] #5
GreatSageCorban
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Don't Combat Engineers get exp from their static defenses they put down?
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Old 2003-05-08, 10:51 AM   [Ignore Me] #6
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duno , but i sometimes find it hard to defend when massive zergs come and attack us , its like 5 V 200
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Old 2003-05-08, 11:56 AM   [Ignore Me] #7
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You may not win a fight of 5 against 200, but the damage you can cause, and the xp you can gain... DAMN

When I am itching for that next BR I check the map, find a friendly base under heavy attack, get in a squad, get there, and watch the XP roll in. I think the XP for unhacking a base is really just icing compared to the mass you can get squishing zergs.
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Old 2003-05-08, 01:13 PM   [Ignore Me] #8
simba
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two words- more XP
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Old 2003-05-08, 01:19 PM   [Ignore Me] #9
staz
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In base defense objects. I would stay in base if it had special traps. A lever for a falling pit, a lever for a giant swinging ball (INDIANA JONES STYLE BABY!).
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Old 2003-05-08, 01:30 PM   [Ignore Me] #10
EVILPIG
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My proposal--more base defense systems.

Bases could have a security control room where a hacker (tech specialist) could control a variety of base defensive systems (cameras, small gun gundrones near CCs, generator, vehicle spawn, etc.). This would give hackers one more thing to do as only hackers could control these devices. Enemy hackers would have the ability to counter these systems with shut downs by hacking into other terminals.

Now, these systems wouldn't be overbearing and could be destroyed as well. The cameras in them selves would be useful, especially infrared type systems which could detect cloakers.
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Old 2003-05-08, 02:12 PM   [Ignore Me] #11
Stregone
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How about this. You lose the exp you got for capping the base if it is recapped by the enemy within X minutes.
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Old 2003-05-08, 03:04 PM   [Ignore Me] #12
Zoson
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Wow, now that's a great idea!
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Old 2003-05-08, 03:05 PM   [Ignore Me] #13
Hamma
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Interesting.
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Old 2003-05-08, 03:08 PM   [Ignore Me] #14
LesserShade
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I like the idea, even without gun drones, cameras alone would be useful.
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Old 2003-05-08, 03:12 PM   [Ignore Me] #15
Trebor95
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I still reckon allowing high ranking combat engineers the ability to set up more objects, tank traps, welding doors shut would be a good idea as well
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