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2003-05-08, 10:16 AM | [Ignore Me] #1 | ||
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Hundreds of your team mates capture a base and literally within minutes, they've all moved on to the next attack leaving the base almost completely empty and the CC undefended and allowing the infiltrator to rehack it. The same basic scenario I've seen played out in other games.
Is there anything the game could (or should) give you to motivate you to defend what you've just captured? |
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2003-05-08, 11:56 AM | [Ignore Me] #7 | ||
You may not win a fight of 5 against 200, but the damage you can cause, and the xp you can gain... DAMN
When I am itching for that next BR I check the map, find a friendly base under heavy attack, get in a squad, get there, and watch the XP roll in. I think the XP for unhacking a base is really just icing compared to the mass you can get squishing zergs.
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The only real test of Courage is the last! |
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2003-05-08, 01:30 PM | [Ignore Me] #10 | ||
My proposal--more base defense systems.
Bases could have a security control room where a hacker (tech specialist) could control a variety of base defensive systems (cameras, small gun gundrones near CCs, generator, vehicle spawn, etc.). This would give hackers one more thing to do as only hackers could control these devices. Enemy hackers would have the ability to counter these systems with shut downs by hacking into other terminals. Now, these systems wouldn't be overbearing and could be destroyed as well. The cameras in them selves would be useful, especially infrared type systems which could detect cloakers.
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