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Old 2003-05-12, 09:57 PM   [Ignore Me] #1
Navaron
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Ugg New gameplay changes in patch-


Patches

Monday, May 12th

1) Made Proximity map changes to make icons more visible:
- radar blips pulse slightly
- altered the red color to make enemies visible in TR facilities
- gave the buildings 50% opacity on the prox map to make it easier to see the blips

2) Advanced Targeting Implant is functional again.

3) The "anti-aircraft" MAX units got some adjustments:
- NC Sparrow MAX had its refire rate and damage per shot slightly reduced...however its ammo clip size is now 12 instead of four so it's capable of delivering much more damage over time before reloading.
- The VS Starfire MAX had its clip size increased from 6 to 8.
- The TR Burster MAX is unchanged.

4) Further reduced the size of every network packet, thus making our netcode more efficient.

5) Building capture experience system has changed. Details below:
a) Squads no longer share base capture experience for either BEP or CEP.
b) Base capture experience is earned by the individual, not the squad and is based on time inside the contested SOI.
c) Every base capture is divided into time "slices" starting 10 minutes before a hack starts and ending when the hack is successful (25-minute time period).
d) You get credit for each time slice in which you are within the SOI of the facility. The more you are in the SOI during the 25-minute window, the more credit you get toward experience. (There are 300 time slices in that amount of time.)
e) Each time slice is worth more or less depending on the NUMBER OF ENEMIES that are in that SOI during that time slice.

So...in a nutshell, the longer you are in an SOI, and the more enemies that are in that SOI while you're there, the more xp you receive if the capture is successful.

If the cap isn't successful, you get no capture xp.

Unique kills are no longer counted for any purpose.

Command experience is still modified by the size of your squad, so the bigger your squad is, the more CEP you will gain for base caps.

NOTE: You do not have to be present at the time of capture to gain experience for a base capture. You will get the award for each "time slice" that you were present for if the base is successfully captured.
----

It'll be interesting to see this in action.
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Old 2003-05-12, 10:01 PM   [Ignore Me] #2
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I think the new EXP system is a very bad idea.

It rewards squad members who hide in a corner and don't contribute the team because they die less and spend more time in the SOI.

I liked the old system.
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Old 2003-05-12, 10:02 PM   [Ignore Me] #3
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That sucks now no one will leave the base to defend a tower but it'll be interesting for sure
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Old 2003-05-12, 10:02 PM   [Ignore Me] #4
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Interesting. I concur, I will have to see this in action before I compare it to the first system.

Are we to be informed when a sliver has passed?
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Old 2003-05-12, 10:03 PM   [Ignore Me] #5
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get ready to see a spike in cloakers-
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Old 2003-05-12, 10:04 PM   [Ignore Me] #6
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I think towers are in bases SOI, so I don't think people will not go to towers because of that, i think they'll be reluctant to fight because if you die you might not get all the experience, or you might not beable to respawn anywhere close if you DO die, thus being removed from the SOI, and losing a chunk of exp trying to get back.
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Old 2003-05-12, 10:08 PM   [Ignore Me] #7
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I'm pretty sure most towers are outside the SOI. I guess there's still incentive to hold the towers, but nobldy wants to do that job now that they'll get no base exp for it. No snipers outside, vehicles driving around looking for AMS, etc. I hope they touch that idea up some.
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Old 2003-05-12, 10:12 PM   [Ignore Me] #8
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well maybe its time for some people to realize this games not about fucking XP!!!! this ain't your mommas level fest of a dungeon sleeper....

god damn. I'm almost to 16 again and theres only 20 levels. you sure as hell won't play long if thats all you care about
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Old 2003-05-12, 10:14 PM   [Ignore Me] #9
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Maybe it's about whatever people have fun for? You have your fun, others have theirs.
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Old 2003-05-12, 10:18 PM   [Ignore Me] #10
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so what they have fun for 20 levels then quit? heh... they won't stay around..
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Old 2003-05-12, 10:31 PM   [Ignore Me] #11
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If that was the case, then they should just take out the levels and let you pick 3 weapons, 2 armors, and 2 vehicles. But then there is really not much to the game. The levels and what not give you a "goal". I like levels, but I could live without them if there was a big catch. Since you can't win as a faction, you can at least feel like you're working towards something with the levels.
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Old 2003-05-12, 10:48 PM   [Ignore Me] #12
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Originally posted by OneManArmy
so what they have fun for 20 levels then quit? heh... they won't stay around..
That's about the size of it! If the Devs do not impliment some kind of goals to reach or make it harder to level, no one is going to stay around at level 20 for months and months! I was in a squad the other night and 5 out of 10 guys said they prob wouldn't even be buying the game, as it was too repititious and nothing to expect after lvl 20. They went on to say" why pay for a game that has no goals?" We'll see what happens!!
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Old 2003-05-12, 11:02 PM   [Ignore Me] #13
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Well I just spent a couple hours playing under this patch. My squad and a little help took two bases. One for 97 BEP and the other for 146 BEP.

Whew,
F-ing,
Hew.


Gonna have to change.
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Old 2003-05-12, 11:15 PM   [Ignore Me] #14
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Yeah so now Gal and ANT drivers get nothing...

This is just a bad idea... Leveling is allready a burden more then a joy... let's make it more of a pain!

Great idea

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Old 2003-05-12, 11:17 PM   [Ignore Me] #15
PeregineDive
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Yea, I don't like this new system at all. The base SOI is way to small, especially if you are defending a spawn tower that you're attacking a base from. Hell I am a grunt and Gal pilot... I got maybe 200bp and 320 for capping two bases. This is ridiculous


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