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2003-05-22, 11:27 PM | [Ignore Me] #1 | ||
First Sergeant
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ok, i have seen like 400 reavers, and like 2 mosqs in servers.
I would like to hear ideas to make them better one idea i had this morning is to give them chaffs. They would be less armored, and less powerfull still, but would serve as better escorts, because they could clear out anti aircraft people better. Make them waste ammo, and then take them out buy following the smoke trails back |
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2003-05-22, 11:39 PM | [Ignore Me] #3 | ||
First Sergeant
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hmmmmm, interesting, but i see many drawbacks with that
i've noticed that mosqs have already becomre tribes esque taxis, and making them have an uber fast mode would just transform them into a big taxi. I also think now that you mention it, that max run mode was a big mistake. Maybe making them lurk around everywhere at .2MPH would balance them a bit more, and make people not whore them as much |
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2003-05-22, 11:42 PM | [Ignore Me] #4 | ||
Colonel
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I wouldn't mind them being a big taxi, if you want firepower look to the reaver, if you want some firepower, but mainly manuevability and speed, get a mosquitoe. Speed is the mosq. selling point. I would also like to see the things wings fold back as it rockets across Ishundar.
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2003-05-22, 11:48 PM | [Ignore Me] #5 | ||
First Sergeant
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hmmmmm, i think that sounds cool, but you need to play tribes before you think that's a good sollution. All people use vehicles for is diving straight toward the base, shooting as they go, and then they bail out, using the vehicle as a big bomb. I already see it a lot in PS, but if they made the thing unhitable, then it would becomre anoying.
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2003-05-22, 11:49 PM | [Ignore Me] #6 | ||
Private
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The skeeter is THE best air superiority platform in the game. Reavers stand very little chance against it, either singly or in pair and using good co-operative tactics.
The sole issue I have with it is that I really would like to see them able to carry both AI and AP rounds, but really that's just being greedy and would probably proove unbalancing. It'd be nice to be able to take out some of the heavier armour with them though - you just can't do it even with a full ammo base. You CAN however take out a Reaver and a Galaxy with a full ammo load, and that can be quite satisfying... especially when you follow up by ejecting over the base they were about to cap and then cap it yourself, hack the vehicle pad and get another skeeter, park it up top for convienience, go down put on a set of reinforced with an engineering loadout, lay a whole load of mines and Spitfires, and then jump in the parked skeeter and take off for the next base just as the cap completes. Obviously there wasn't a great deal of resistance in this case, however it was a fun one-man-army experience! |
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2003-05-22, 11:50 PM | [Ignore Me] #8 | ||
Private
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They're too slow. For such a light craft with no armor and a 12mm gun as its only weapon, it should fly more than 15 kph faster than a reaver. Reavers fly 105, mosquitos fly 120. If the gun was changed to a single 20mm gun, it would be a lot better.
The changes to the minimap have made the scanning feature less useful than they once were since it's slightly harder for friendlies to see the blips. It's a good ship if you want to scan things or just kill reavers, but a reaver can kill other reavers too as well as own most ground targets. ONE of the following changes would probably put the mosquito in a good position. - Change the gun to a 20mm - or give them a secondary gun that's a sort of flak cannon to make them a air to air fighter - or increase their base speed to about 135 kph or 140 kph. |
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2003-05-22, 11:55 PM | [Ignore Me] #9 | |||
Colonel
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2003-05-23, 12:12 AM | [Ignore Me] #11 | ||
Lightbulb Collector
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Give them one 20mm cannon to replace the 12mm chaingun and make it a bit faster.
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The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly. |
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2003-05-23, 12:50 AM | [Ignore Me] #12 | ||
Ya, all they need to do is beef up the gun and give it more speed.
The reaver is used more because peopel think its more versatile, but it's not really....they say its Anti Inf and Anti Arm but what peopel dont think of is it isnt very good at Anti AIr, which the mosq is. Mosq= Anti Air and Anti Inf Reaver= Anti Armor and Anti Inf |
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2003-05-23, 01:10 AM | [Ignore Me] #13 | ||
Lieutenant Colonel
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I love my mos, ill never give it up.
I down revers, and gals all day long, I find that if the piolits are even skill, 2 reavers vs 1 moss is an even fight right now. However, if they go vs anything other than lightings, or non-rocket inf they get downed easy. If they had 20mm it would be much better IMO, but even as is, I still love them (so great seeing a gal runing from a mos, just makes you laugh and wonder why they think they can outrun us Just land, and run, at least youll live, sometimes.... )
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Former Commander General Of The Freedom Corp Grab the next Galaxy to our HQ Join us!! For Freedom! For Victory! Charge!!! ------------------------------ "All that and a bag of psychedelic mushrooms!" ------------------------------ "Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tire, more hungry. Keep punching." |
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