RTCW: Enemy Territory does player xp bonuses right.
people playing medics actually revive dead players.
For the uninitiated enemy territory is a free multiplayer game based in the Castle Wolfenstein universe, in it you gain xp points when you do things in game, kill people, use your player classes special abilities. These xp points are then applied to your character class to give you mini enhancements.
Enemy Territory
Here's a snip from the manual under xp bonuses for light weapons.
Light Weapons rewards all player classes for kills with small arms and unscoped rifles. Players earn 3 XP per kill with a grenade, a Legshot, an Armshot or a Bodyshot and 5 XP per kill with a Headshot.
Level 1 Light Weapons: Improved use of Light Weapon Ammunition
When you respawn, your ammo load-out will include one extra clip of ammunition.
Level 2 Light Weapons: Faster Reload
Your familiarity with your weapons allows you to reload your weapons 35% faster.
Level 3 Light Weapons: Improved Light Weapon Handling
Your combat experience allows you to handle your weapons with greater ease; SMG spread is reduced by 35% while Pistol recoil is halved.
Level 4 Light Weapons: Dual-Wield Pistols
Your single-handed weapon slot now has the option of dual-wield akimbo pistols.
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An implementation of a system like this would be cool in PS, have it attached to base capture somehow so that you keep gaining mini character xp bonuses as long as you hold a base of certain types on the continent maybe. When you spawn in for the first time onto the continent you start off with a clean �mini� xp bonus slate, as you played that continent your character would gain these mini xp bonuses but wouldn�t retain them if you leave that continent, just to keep the playing slate generally equal, and give the player something that can be built up quickly with each play session.
At any rate, I like how when you play the game you feel rewarded for being a better player.