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2003-12-02, 09:03 AM | [Ignore Me] #16 | ||
Lieutenant Colonel
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It's quite simple, Outfit Points, should be spent on your Outfits Base. You could upgrade your base to give it different turrets, different doors, longer hack timer, doors take longer to hack, something to jam the interlink benifits, just stuff of that sort. Outfit points should not touch soldiers or thier weapons.
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xSilverLord
DARK, VS, old sig ^_^ |
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2003-12-02, 10:16 AM | [Ignore Me] #17 | |||
Major
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Things like: Turrets Addons Adv. Targeting (longer range) - 200 points per turret Sheilds (especialy useful on an amp station) - 200 points per turret Self Repair - 300 points per turret Self Regeneration (respawns automatical 60 seconds after destruction) - 500 points per turret. Doors Addons: 33% longer hack - facility wide, permanent till loss, 300 points 66% longer hack - facility wide, permanent till loss, 600 points 100% longer hack - facility wide, permanent till loss 1200 points Lockdown - locks all doors to hackers for 5 mins, 30min recharge - 1000 points Modules Module Amp Housing - Houses the Module Amp - 1000 points Module Amp - Amplifies pain module damage, can only be installed in YOUR outfit's base, preventing loners taking your base - Cannot be bought. gained from caverns.
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2003-12-02, 12:27 PM | [Ignore Me] #22 | |||
Sergeant
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2003-12-02, 01:15 PM | [Ignore Me] #23 | ||
First Sergeant
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Turrets
Addons Adv. Targeting (longer range) - 200 points per turret Sheilds (especialy useful on an amp station) - 200 points per turret Self Repair - 300 points per turret Self Regeneration (respawns automatical 60 seconds after destruction) - 500 points per turret. I think if something like this was implemented make it so it would only toggle for someone with a certain number of earned outfit points like 10k or something. This way everyone wont just flock to the bigger outfits and gain from it instantly. |
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2003-12-02, 04:01 PM | [Ignore Me] #24 | |||
Major General
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<Doop> |
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2003-12-02, 04:56 PM | [Ignore Me] #25 | ||
I say Perminant wepon/vech/soldier upgrades. But an outfit can only have 2 or 3 upgrades, depending on how many points they have accumuated in toltal so and outfit with 10k points can buy one 15k they can get two 30 k they can have 3. these points are seperate from the buying points in that the buying points can go down but the "Honor" points stay the same, like a ranking number.
They each cost 100 points per member in the outfit(so small outfits can have them), so if new people come in 100 more are deducted from the pool. They wouldn't be huge power up, but they can help an outfit specialize, liek one could be a bolt driver enhancement, another Gauss/cycler/pulsar enhancment, and another ATV buff. they would be slight but enough to give a small advantage, only if being uses corectaly, the ones listed above would make a goos mobile/range attack/scouting outfit base.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2003-12-02, 05:41 PM | [Ignore Me] #26 | |||
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