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2011-07-09, 07:00 PM | [Ignore Me] #256 | ||
Sergeant Major
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Okay so after seeing a quick peak and hearing gamplay i wanna add my wishlist item "Wing suites" if you seen the new transformers movie there in there but they been doing it for a while look up "wing suites" on youtube.
heres 1 real quick |
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2011-07-10, 03:12 PM | [Ignore Me] #258 | ||
Major
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Dynamic Simulated Weather System (Sandbox style) Yup. SOE needs some geologists and a weatherman. Professional highest world-advanced type of people and technology. Get those and make it happen. some considerations to how it would work ... PS2 will have different continents with different climates but how is the alien world of Auraxis making this happen? While PS2 may have different continents with different climates, how are those current affect the world's weather system? What I'm saying is ... let it be a true real-like simulation of an alien world - of Auraxis. I always enjoyed just watching how it worked in P1. permanently changing the world's weather By a constant 'eco-friendly war' on this planet, the use of devastating weaponry that affects the planet could affect everyone (weather Sandbox feature affecting players) whilst also displeasing your Empire's command as well as other Empire's: generally upsetting every inhabitant of Auraxis.
Great solutions? (Terraforming facilities - skirmish gameplay). standing objective Keep the terraforming plants active or face the consequences. Each empire would visibly see a gauge of the alien planet's condition. All terraformers(+), eco-unfriendly weaponry(-) and resource extraction(-) affects this meter positively and negatively.
objective shift SAVE OUR ALIEN PLANET! Ultimately, it'd be the players shaping the weather from stable to unstable, which soon would become a world-wide problem (shifting Empire objectives).
Like in old PlanetSide1, there was a weather system. In P2 I believe we're all expecting just that, but with P2 we're also expecting everything better than P1. Another idea would be to reinforce the existence of warpgates to avoid lethal frequent Auraxis weather conditions.
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[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) Last edited by Tikuto; 2011-07-10 at 04:44 PM. |
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2011-07-10, 04:38 PM | [Ignore Me] #260 | ||
Private
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-Every faction should have a "Capital" or "Mothership" where u can run around and see cool things, read about your factions history and maybe teach special certificates etc.
- Passive creatures on each continent, just something more than just plain vegetation. Makes the world feel a little more alive! |
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2011-07-10, 04:48 PM | [Ignore Me] #261 | ||
Staff Sergeant
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Players should have energy shields and health bar similar to Halo 1. It is a good balance between regeneration and health that needs to be healed. It keeps people on the battlefield longer without necessarily requiring a medic to heal him.
Last edited by artifice; 2011-07-10 at 04:50 PM. |
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2011-07-10, 05:27 PM | [Ignore Me] #262 | |||
Brigadier General
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GET OUT! NOW! Srsly, no, please no. The entire health regeneration is annoying. It just makes come around a corner, shoot 3 bullets, get hit 2 times, retreat, wait, repeat. That does work well with like 16 vs 16. But 200 vs 200 vs 200? ERr NO! |
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2011-07-11, 07:30 AM | [Ignore Me] #263 | ||
Staff Sergeant
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Well this is what I added to my survey all that time ago, and it's all still relevant, so here it is:
(Reading it back nowadays the Star Wars reference feels a bit lame, bit was the easiest way of getting my point across) A combination of space combat and planetside combat, with shared objectives between the two. So imagine if you could take the last battle from Return of the Jedi, where a war was being waged on Endor and in space above it, and there are shared objectives between the two. So the battle planetside involves disabling the shield generators to allow the Rebels to attack the Death Star. And only when the generators are down can they proceed with the attack. If you could translate the cool factor and scale of that kind of experience to PS, I could die a happy man. The one thing that gets slightly old is the unwinnable war situation. One way to remedy this would be to create a persistent world, but have areas of the universe unlock in a manner that suggests an ongoing campaign. When the different Empires complete objectives, it would advance the story, and unlock the next chapter of the campaign/story. So you could do planets or systems, and then each Empire would have stats like planets or systems captured? You would move on to the next campaign, or there may be the opportunity of doing something else to give you a chance at winning back a previous system. The most interesting battles I've had have been out in the open, moving from one base to the next. An important requirement for me would be for more possibilities of this type of action. There's a couple of ways you could achieve this : I'd like to see more objectives out in the open, so not just capture a base. But maybe capture other important strategic objectives, like shield generators or relay stations, that sort of thing. And for those objectives to give tangible benefits during the campaign. Another way to make these dynamic battle lines possible is to have movable command ships/command bases. So Outift leads can only command and issue orders, get access to orbital strikes etc, when they are in a command ship. And all the Outfit leaders would have to be in the same ship. And if it had a particular range, then the battle would naturally flow out from the command ships. It would then be extra important to defend them as well. Other important requirements for me are : A persistent world Varied layouts and styles of bases/space stations. Retaining the skill factor of the traditional PS, through CoF, and highly skilled weapon types like the Lancer. Keep the Cert Points system, and then extend it to cover additional areas like space ships. Retain the high diversity of weapons and vehicles, both ground and air, and also translate that to space combat. Place a very strong focus on Outfits, I'd love to see Outfits be able to create their own bases/space stations, and upgrade them with Outfit points. You could even make these attackable by the opposing empires. Have a working VOIP technology and embed it into the UI. So commanders should be able to communicate to squad/platoon leaders by simply clicking on them through some sort of UI system when they are managing their squads/platoons. For commanders/outfit leaders/platoon leaders/squad leaders to interact and deliver order through more of an RTS style interface. |
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