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View Poll Results: What forms of guidance do you want in(multiple choice)?
None 8 21.05%
Wire guided 23 60.53%
Lock on 12 31.58%
Lock on only as an infantry AA. 15 39.47%
Remote guided 18 47.37%
other 2 5.26%
Multiple Choice Poll. Voters: 38. You may not vote on this poll

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Old 2011-07-24, 09:46 AM   [Ignore Me] #31
Redshift
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Re: Guided weapons


The lancer was the best designed AV hands down,

The striker was annoying since the lock aimed for the bottom of target so the missiles often hit terrain and it went BEEP BEEP BEEP BEEP BEEP for ever.....,

The phoenix was terrible, it annoyed enemy troops and i'm sure was detrimental to the NC since half their zerglings hid and fired at troops rather than doing anything useful, plus like mentioned earlier they were sitting ducks to snipers and cloakers
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Old 2011-07-24, 09:46 AM   [Ignore Me] #32
Soothsayer
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Re: Guided weapons


Originally Posted by kaffis View Post
The only thing I don't want to see is Starfire-esque pre-firing with lock-ons.
Maybe not for Starfire, but when the striker was like this, it was awesome. Five shots straight up, lock target, five shots come down from above. Didn't have to acquire/maintain lock, could lock a new target while they were still in the air... Much less restrictive, don't remember the reason behind the change.
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Old 2011-07-24, 09:51 AM   [Ignore Me] #33
Redshift
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Re: Guided weapons


Originally Posted by Soothsayer View Post
Maybe not for Starfire, but when the striker was like this, it was awesome. Five shots straight up, lock target, five shots come down from above. Didn't have to acquire/maintain lock, could lock a new target while they were still in the air... Much less restrictive, don't remember the reason behind the change.
because that's not how it was used

you fired 3 shots up then locked the target, 5 missiles would hit in the time it took to fire 2, instagib maxes. hence nerfed
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Old 2011-07-24, 11:54 AM   [Ignore Me] #34
Death2All
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Re: Guided weapons


Please don't defend the Phoenix. It was lame weapon. It made for lame gameplay and lame fights. Don't try and sugarcoat it and make it sound like there were skilled aspects to using it. It was point-n-click like most NC weaponry. That's why they get so much scrutiny.

Like I said before, any moron could pick up the Phoenix and be effective with it. There was no depth to the weapon and it was infinitely lame.
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Old 2011-07-25, 01:09 AM   [Ignore Me] #35
Baneblade
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Re: Guided weapons


You have never used one.
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Old 2011-07-25, 02:08 AM   [Ignore Me] #36
LordReaver
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Re: Guided weapons


Originally Posted by DeeTwoEh View Post
Please don't defend the Phoenix. It was lame weapon. It made for lame gameplay and lame fights. Don't try and sugarcoat it and make it sound like there were skilled aspects to using it. It was point-n-click like most NC weaponry. That's why they get so much scrutiny.

Like I said before, any moron could pick up the Phoenix and be effective with it. There was no depth to the weapon and it was infinitely lame.
Point-and-click? Are you fucking kidding me? Do you even understand the definition of that? You have to manually control each shot, that is literally the opposite of it.
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Old 2011-07-25, 02:26 AM   [Ignore Me] #37
Sirisian
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Re: Guided weapons


lol, the lancer is point and click. It's my favorite AV weapon and you literally never miss your target since it's a sniper energy bolt. It's pretty much skilless since you don't even need to lead a target really.

These arguments are pretty weak. Lancer is a sniper which makes it trivially easy. Just put your cursor over your enemy. Striker is lock-on so you just hold your cursor on the enemy. Phoenix you fire then steer a rocket for a few seconds to your enemy. (Very slow TTK).
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Old 2011-07-25, 02:56 AM   [Ignore Me] #38
Senyu
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Re: Guided weapons


Were still thinking of PS1 terms here. It was very easy to shoot with every weapon. What honestly did you have a hard time hitting something with a weapon or vehicle besides the flail?

PS2 being faster paced combat will bring new differences. I think the Lancer being point in click and faster paced combat will be harder.
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Old 2011-07-25, 03:04 AM   [Ignore Me] #39
xcel
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Re: Guided weapons


All you people complain about is the phoenix ...news flash....don't judge it until you've tried it.....its a lot weaker than it seems....it's perfectly balanced and fair. In conclusion, the people complaining about the pheonix are the ones who haven't played NC and used it.
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Old 2011-07-25, 08:36 AM   [Ignore Me] #40
Coreldan
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Re: Guided weapons


I havnt used it too much, cos the playstyle was extremely tedious and the damage output was so small that I rarely managed to get any kills with it, although I guess it counts too if I slowly manage to force stuff to back off and get repairs.

Complaining about point and click seems stupid in a game where the gunplay has no depth what so ever.
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Old 2011-07-25, 10:32 AM   [Ignore Me] #41
Logit
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Re: Guided weapons


Originally Posted by BorisBlade View Post
The lock on that the striker used was fine. You had to maintain the lock so it took some effort and it had a nice back and forth play between the user and the target.

Fire and forget lock on tho would be terrible, easy and lame and boring.

Guided is bad too. Take the phoenix, you can hide inside behind base walls, inside a building and fire out the door, top of towers where only air can get to you. You can also hit targets who take cover, those over hills and behind objects. Even if they cant hit you. There is no back and forth, the gameplay it presents is just bad. I would rather have BFR's than phoenix type weapons.

Now if the guided ones were common pool and vastly weaker damage per second average, but had the guided advantage as an upside. Then they could be used to take out some things that are out of line of sight, but would be crap for takin out vehicles via cheap means like the phoenix does. Although i would rather just not have em at all personally.
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