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Old 2011-08-24, 07:52 PM   [Ignore Me] #61
Raymac
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Re: New Planetside 2 Interview on Strategy Informer


Originally Posted by BorisBlade View Post
You guys seem to be missing the real problem, they have TTK's too low so even a few stray bullets will kill or dam near kill someone. They arent takin into account the scale of PS2's combat when workin on the TTK. If its too low for FF, its too low period.
I don't know if I neccessarily buy that. I think the TTK is so long is PS now that there is room to lower it. If an enemy has a doorway well covered, you're going to get ganked as soon as you walk in already. Does that mean we need to increase the TTK? No way.

Now if you are basing your opinion on a point blank HA v HA hallway duel, the TTK is already fairly quick, but as soon as you get any sort of distance at all, especially for MA, well that TTK goes up drastically. For example, just look at how long it takes to kill someone at maximum MA range.

Bottom line, we are all guessing at this point, but I have confidence that this is the exact thing that they will be looking at in beta besides fixing all the bugs. So I'm not gonna worry.
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Old 2011-08-25, 03:52 AM   [Ignore Me] #62
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Re: New Planetside 2 Interview on Strategy Informer


Has it occurred to anyone that during an interview things can be said with a double purpose? Not just to inform the planetside community, but also to see the initial responses from the community itself.

Pretty sure this is one of them.

Matthew Higby: Friendly-fire is still something we're working out - the original Planetside had friendly-fire, we have friendly-fire on currently, but we're not entirely sure it will be in at launch. Right now we're iterating on the mechanics for weapons and vehicles.
The majority of this thread is hung up on friendly fire and with good reason.
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Old 2011-08-25, 04:13 AM   [Ignore Me] #63
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Re: New Planetside 2 Interview on Strategy Informer


Originally Posted by wildcat140679 View Post
Has it occurred to anyone that during an interview things can be said with a double purpose? Not just to inform the planetside community, but also to see the initial responses from the community itself.

Pretty sure this is one of them.



The majority of this thread is hung up on friendly fire and with good reason.
While true, some form of testing would still be required. Just reading this forum, one would think nearly everyone wants Planetside 2 to play practically like Planetside 1, just with the Forgelight engine.

The problem is I don't think we're getting much of the opinions of players new to Planetside, just the old breed stuck in their ways, and the old breed looking forward to NOT repeating the current model of Planetside that obviously isn't doing nearly as well as it used to when UT, Quake 3, and Tribes 2 were the standard in FPS gaming. SOE has to consider the unknowing, fresh-faced demographic that is the CoD generation.
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Old 2011-08-25, 04:20 AM   [Ignore Me] #64
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Re: New Planetside 2 Interview on Strategy Informer


I like how the friendly fire works now in PS1. I think its just ridiculus to be able to spam fire without worrying about hitting friendlies. This would be a huge gameplay change for the worst. There is no reason to dumb down the gameplay for some moron who cant check his fire. Let them grief their way to weapons lock. They will eventually learn or they wont get to shoot anything. They can then take their ADHD butts to some other game.
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Old 2011-08-25, 09:13 AM   [Ignore Me] #65
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Re: New Planetside 2 Interview on Strategy Informer


Originally Posted by EASyEightyEight View Post
The problem is I don't think we're getting much of the opinions of players new to Planetside, just the old breed stuck in their ways, and the old breed looking forward to NOT repeating the current model of Planetside that obviously isn't doing nearly as well as it used to when UT, Quake 3, and Tribes 2 were the standard in FPS gaming. SOE has to consider the unknowing, fresh-faced demographic that is the CoD generation.
While I agree to an extent what you are saying here, SOE devs did state that they will be listening to the community more this time around. They said they didn't listen to the community the first time and are turning over a new leaf. A post by one of the PS community relations guys on the PS forums wrote this in a thread the other day which gives me hope that this is actually true:

From: What happened to our regular Developer update?

Originally Posted by Draep;
I would love some info about outfit features. How many outfit ranks will be allowed?
Originally Posted by Virrago;
Perhaps you should start a new thread about that and include some features you would like to see. Once there are other player feedback and suggestions I'll forward that information along.

Last edited by Crator; 2011-08-25 at 09:20 AM.
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Old 2011-08-25, 09:53 AM   [Ignore Me] #66
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Re: New Planetside 2 Interview on Strategy Informer


Seems like a lot of people think the current grief system wouldn't work. This makes no sense. It would be exactly the same. You are not punished for killing people. It's somehow based on how much you hurt the person. It seems to give different amounts of grief for different things. You can OS 10+ friendlies and only get like 60 grief for it, but if you kill that many people with a suppressor you are going to be in the hundreds. So all it would really need is some light tweaking.

What they are probably thinking about, is how the current model doesn't actually stop grief. Just earlier today, there was some fruit-cake VS who logged onto NC, got into a scat-max and went on a team-killing spree. How is the system supposed to know that that was intentional, and not some sort of accident? Or that he was really trying to defend himself? We can also use the cloaker/tank example. Did the cloaker run in-front of the tank, or did the tank run over the cloaker? Was it an accident or was it intentional? To get this right is not a simple task.
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Old 2011-08-25, 10:25 AM   [Ignore Me] #67
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Re: New Planetside 2 Interview on Strategy Informer


Grief amounts accumulate depending on how many times you produced grief points for yourself in short span of time. So for instance if I hit a friendly once I'll get 10 GP but if I do it again not long after I'll get 20 GP. And it continues to accumulate like that unless you stop getting GP for a given time period.
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Old 2011-08-25, 01:47 PM   [Ignore Me] #68
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Re: New Planetside 2 Interview on Strategy Informer


PS is a tactical, real world war simulator in my view, the closest any game has really came(esp when including the size of the fights/variety). It would be whole heartly stoopid to not include this mechanic.

-signed


Also: PS2 for 2011 PLEASE!
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Old 2011-08-28, 08:20 PM   [Ignore Me] #69
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Re: New Planetside 2 Interview on Strategy Informer


Griefing players should me "MARKED" with some kind of halo that shows other characters in the empire that he is a griefer when he hits a certain level. Maybe put a dark cloud on them and change their avatar to a sad face and put chains on his arms not allowing him to hold a weapon, but only support devices.

This would put a shame factor on the griefer and empire members can throw rotten fruit at them from time to time.

The current PS1 grief system works fine however. I've seen someone just stand at an exit door and we had to kill him just to get past. It's necessary at times to TK. I hate getting randomly run over by tanks from behind when a stealther, or shot because they didn't see my name, but it didn't cause me much trouble except I had to respawn, but that person got the grief for shooting me, but we both got it for getting run over.

I think the system is good as is, but add some fun things we are allowed to do to griefers as well as penalizing them.
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Old 2011-08-28, 08:33 PM   [Ignore Me] #70
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Re: New Planetside 2 Interview on Strategy Informer


As for the other info in the thread...

Structure placements sound cool. It would be like the RTS's where you can set up bunkers etc... but who would be allowed to do this? Commanders?

I've played EVE Online and the vastness of the differences of resources for players is a big concern. How would a newbie with starter resources compete with player who has billions of credits handle this? Is the team going to get the resources? The empire? Can I play as solo and still do these things? Will I have to buy a good tank or settle for "stock"?

I loved PS1 because we were all relatively "equal" in that I just grab my weapons layout and went back to battle. Will I have to grind so I can even compete with the "133t" players that are on all day long while I can only play passively because of work?

I'm sure these questions will be answered eventually after beta for better or for worst, I'm just waiting and hoping they get this right.

Hoping for the best!!!
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Old 2011-08-29, 08:58 AM   [Ignore Me] #71
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Re: New Planetside 2 Interview on Strategy Informer


Don't worry, I will be there.
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Old 2011-08-30, 03:59 AM   [Ignore Me] #72
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Re: New Planetside 2 Interview on Strategy Informer


But you only grief me!
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Old 2011-09-03, 01:02 PM   [Ignore Me] #73
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Re: New Planetside 2 Interview on Strategy Informer


Thought I'd chime up. Everyone I've spoken to including myself will be very pissed off if there's no friendly fire.

It's ironic for Higby to announce his love of competition video gaming and not include this.
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