Average spawn - Page 3 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: ADA Warning: Do not floss teeth with PlanetSide CD.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

View Poll Results: What do you think is the correct AVERAGE time to wait between spawns?
Instant respawn 2 4.17%
5 seconds 4 8.33%
10 seconds 14 29.17%
15 seconds 14 29.17%
20 seconds 8 16.67%
25 seconds 1 2.08%
30 seconds 3 6.25%
Over 30 seconds 2 4.17%
Voters: 48. You may not vote on this poll

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2011-09-08, 03:18 AM   [Ignore Me] #31
NewSith
Contributor
Brigadier General
 
NewSith's Avatar
 
Re: Average spawn


Originally Posted by Accuser View Post
Lets do a quick comparison.
Battlefield:
You die and a 10s timer starts. If you aren't rez'd in 10s, you're forced to respawn. You check the map and choose a loadout in 5s, and you're back on the map and at least in sniper range of the fight in 15s total.

In PS1:
You wait 10s hoping a medic will rez you, but there are no medics so you tap. You spend 5s checking the map and choose a respawn. Wait another 15s to spawn, oh but the AMS blew up so now you're back to the map. Wait another 20s to spawn, take a few seconds to get your loadout, then potentially go get a vehicle and travel to get back into the fight. That common situation in PS1 puts you at 60s+ to get back to the fight, and it's still 30s+ if you spawn at a non-exploding AMS.

I'm not going to try to persuade the crowd that the former is better. But when they say they're making it more fast-paced, I think it will end up being much closer to the former than to the latter.
That's why zerging < individualism. PS1 disencouraged suicide runs, thx to its system.

But any BF game is the other way around. You shoot, you die, you're rezzed. All under nightmarish grenade spam while taking the objective. And basically the entire game depends on mastery of medics and how quick they can respond to wounded. That makes the job of a medic the most intense, but totaly thankless.

If your spawn mech will be in PS2, we'll have loads of "idfc medics"
__________________

Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2011-09-08 at 03:20 AM.
NewSith is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:54 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.