Originally Posted by Talek Krell
I'd prefer a robust and varied system for melee combat of the sort that they're putting into War of the Roses (or Mount & Blade for a rougher example) but that seems like it would be rather a lot of programming work. A QTE would simplify the control scheme to be instantly useable without sacrificing the timing element.
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Unfortunately I'm not familiar with either of those combat systems. Could you elaborate a bit and/or provide a link or two to somewhere that has a good example/explanation of them? I watched a few M&B vids but it gave little indication of the control scheme.
Originally Posted by Forsaken One
I don't think there should be any animation or QTE.
HOWEVER I think CQC cloakers should have the ability to kill with one shot of their knife and not just in the back of a person. Its only fair because the sniper cloaker gets a OSOK ability from the safety of a longer range then most guns can hit. As such the CQC style cloaker should be rewarded with a OSOK just for having the tactics and planing needed to get close enough for his knife to hit the enemy.
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I would argue that it's just as
unfair for a cloaker to have OSOK as it is for a sniper to have it. IMO
no infantry class should have any sort of OSOK ability outside of something like an OS (and even then I'm not so sure).
OSOK knifing ability for a cloaker would end up giving even a minimally skilled cloaker the ability to farm newbies and the clueless while at the same time frustrating them because they got instagibbed by an opponent they couldn't even see.
I shudder to think what such an ability would be like in the hands of a cloaker like MightyMouser (well,
*I* wouldn't shudder since Mouser's VS,
but I'd pity any TR/NC he set his sights on).
It's a recipe for incredibly abusable and frustrating gameplay considering the scale and persistent nature of PS2 when an attack can literally come from anywhere, anytime.