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2012-06-02, 06:50 PM | [Ignore Me] #16 | |||
First Sergeant
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2012-06-02, 06:54 PM | [Ignore Me] #17 | |||
First Lieutenant
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A galaxy gun ship geared towards ground combat should have difficulties when facing even 1 air superiority fighter. I will agree that it shouldn't be as easy as flanking the right side. |
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2012-06-02, 07:05 PM | [Ignore Me] #18 | |||
Sergeant
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I suppose I don't have a problem with the #1 ranked pilot being able to down a GG consistently, but I just want to make sure the GG isn't a flying matchbox. In my view a GG should be able to hold its ground against an average Scythe pilot, but soloing a GG should be something only the aces can perform. |
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2012-06-03, 08:45 PM | [Ignore Me] #19 | ||
The whole idea behind this is that it would require team work to protect a GG. It's supposed to be an ground pounding death machine but it needs a vulnerability, that would be enemy aircraft. The solution is escort aircraft. This mirrors real life. AC 130s have lots of jamming equipment and some flares. They have zero anti air offensive ability. The GG in PS1 was able to shred enemy aircraft, it didn't need escorts. The new one should, that's why I advocate putting the guns on one side.
Also as a side idea, I think the new GG should have a slot for a person to designate targets, and I don't think it would be horrible to give him a tail gun. Coordination of the guns would be cool. |
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2012-06-03, 09:49 PM | [Ignore Me] #21 | ||
Colonel
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I love the idea of a galaxy gunship. And it should maybe have up to three slots for guns. One big gun and a couple of support weapons. This thing is going to eat up your resource pool and it shouldnt be flying naked where any air superiority fighter could take it out.
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2012-06-03, 10:18 PM | [Ignore Me] #22 | ||
2 shouldn't have trouble. Just cause five crew it doesn't mean u need five to kill it. It's rock paper scissors. GG beats ground. Fighters beat GG. AA fire kills fighters. Tanks and infantry beat AA. The GG should be protected by fighters, it shouldn't be able to defend its self. All offense.
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2012-06-03, 10:27 PM | [Ignore Me] #24 | ||
Major
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If I'm piloting an AC-130 styled Galaxy, with one side pointed arsenal, and a Scythe comes up to my blind side......
I'm clegging the mother huffer. 180 degree spin, upside down flying! I'll take you down first! Then I'll land the Galaxy on its top! If you're getting taken down by aircraft from your blind spot, you're obviously not an insane enough pilot to handle it! |
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2012-06-04, 03:25 AM | [Ignore Me] #25 | |||
Major
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If we can customize the weapons systems of a gal gunship like we can with tanks, I'd load 4 AA MAX and swap all the side miniguns for cannons. |
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2012-06-04, 03:40 AM | [Ignore Me] #26 | ||
Staff Sergeant
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So, going by what we've seen so far, it seems like the cert tree gives you the option to specialize to an insane degree or cert out lots of weapons and vehicles so you have more options but less impact.
I heard in the interview something about how low level galaxy certs give you fewer seats and you have to parachute out, while high level ones give you extra seats and MAX seats and you get to jump out in a fast armored capsule. Why wouldn't they just do the same thing here? like maybe low level cert gunships have a few weak guns with limited arcs, high level certs add on cannons and maybe a grenade launcher or mortar? I'm probably wrong, but that's the way I think they are going with it. Last edited by GhettoPrince; 2012-06-04 at 03:42 AM. |
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2012-06-08, 12:57 PM | [Ignore Me] #27 | ||
Major
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Re-invention of PS1. This is what we all understood from last year or the year before that, probably since PS2 was discretely announced years ago.
Galaxy is a transport ship. Galaxy is not a battle ship. Keep this distinction in-mind and then go here to contribute your idea for something new: THREAD: A warship to replace 'Galaxy Gunship'
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[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) Last edited by Tikuto; 2012-06-08 at 01:23 PM. |
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