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Old 2012-07-18, 05:49 AM   [Ignore Me] #16
Nemises
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Re: Engineer Turrets


Originally Posted by TR Oakley View Post
I'm going to play an engineer and I will round up several other engineers, have everyone cert into max turret defense (if there is), then we will make a full circle of turrets and shoot everything that moves.
Let the games begin.
.....vanguard....
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Old 2012-07-18, 05:57 AM   [Ignore Me] #17
ringring
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Re: Engineer Turrets


Originally Posted by Roidster View Post
all i know is if i see a manaturret,you best fear my bolt driver,cause im going to head shot you
True, but say in a cc defence I set it up around the corner from the door so that I can't easily be seen from outside but I can shoot anyone who enters the room.

Similar to TR max lockdown, multiple with overlapping fields of fire + engy for reps could be v. powerful.
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Old 2012-07-18, 06:08 AM   [Ignore Me] #18
Tamas
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Re: Engineer Turrets


Get a good placement to cover a choke point = win.
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Old 2012-07-18, 06:35 AM   [Ignore Me] #19
Coreldan
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Re: Engineer Turrets


The ammo seems infinite, however the recent footage shows that they have an overheating mechanic and will stop firing when overheated.
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Old 2012-07-18, 08:32 AM   [Ignore Me] #20
Marinealver
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Re: Engineer Turrets


Vehicle and MAX repair would be my first choice for engineer, then weapons and AT mines because I am going to need something against vehicles when I am on foot.
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Old 2012-07-19, 05:06 AM   [Ignore Me] #21
Coreldan
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Re: Engineer Turrets


What happened to AA and AV turrets though? They were mentioned long ago, but we've only seen the machine guns that are supposedly AI turrets.
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Old 2012-07-19, 08:59 AM   [Ignore Me] #22
SUBARU
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Re: Engineer Turrets


Originally Posted by Arovien View Post
Engineer's seem OP. Repair tool...turrets...ammo boxes...sensors!
Nerf hammer incoming!
Engineer do not have sensors.They gave them to the Infiltrator
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Old 2012-07-19, 11:30 AM   [Ignore Me] #23
Dubious
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Re: Engineer Turrets


Originally Posted by Coreldan View Post
The ammo seems infinite, however the recent footage shows that they have an overheating mechanic and will stop firing when overheated.
Maybe they will be like the cave turrets then, got 100 shots that recharge over time, but instead of shots going down, you will have a bar going up (heat)
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