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Old 2013-03-19, 05:02 PM   [Ignore Me] #46
SixShooter
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Re: Cloakers need to bea ble to shoot cloaked!


Not being able to shoot while cloaked is fine but why the hell are you not able to hack while cloaked???
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Old 2013-03-19, 05:08 PM   [Ignore Me] #47
Figment
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Re: Cloakers need to bea ble to shoot cloaked!


The only difference between now and the new situation is that F frequently fails to activate/deactivate any special ability while running and therefore is not a skill, but an unintended liability and unnecessary hassle.

In fact, there's no reason why an infil couldn't be tasked to double mouse click to fire (once to decloak, once to fire). There would be no difference, at all, with pressing F once then firing. Both are two clicks, just less chance of pressing the wrong button (not a balancing tool!) and allowing to use the D movement key with more ease while decloaking, so basically a fix to a flaw in button design.

There's no difference to whether I would snipe and aim cloak, but first decloak then press the button as soon as the cloak is fully deactivated (in fact, you can even hold the button for that moment as it's simply holding the trigger), or if I'd snipe, but first decloak and fire as soon as the cloak is fully deactivated.


There's no identifiable gap in time between the two solutions.



In fact, if you change your mind, then it becomes a liability since you give away your presence, does it not? So all in all, there's no argument here against firing upon decloaking.



The problem here is with the people that think you'd fire while cloaked with a heavier weapon (again, a weapon that shouldn't be in the hands of an infil in the first place, as I've always maintained). Firing pistols without fully decloaking and partial decloak upon using a tool or pistol is entirely okay, just as long as the TTK is long enough for a person to react to it.



Nobody had problems with infiltrators in PS1. Anyone pretending somehow it would be now in ANY situation is completely ignorant. What you need is the appropriate conditions within which this is a fair mechanism:

* Low firepower / killing power
* Sufficient visibility to trace the infil
* A swifter TTK than the infil
* Enough time within the TTK of the infil to turn around and return fire
* Tools to locate a perma-cloaked infiltrator

Those conditions must be met, then everything is fine. It could be so that certain scopes like night vision and thermal can pick up on cloakers within 15-25m (just like Dark Light did - of course Dark Light was temporary due to the heavy stamina drain, unless in a vehicle, where scoping is unlimited).
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Old 2013-03-19, 05:12 PM   [Ignore Me] #48
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Re: Cloakers need to bea ble to shoot cloaked!


As long as all of the classes get to cloak. Wouldn't that be scary...OOOOOO Lions, Tigers, and Bears OH MY!
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Old 2013-03-20, 03:51 AM   [Ignore Me] #49
coconut
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Re: Cloakers need to bea ble to shoot cloaked!


Originally Posted by Figment View Post
Question: what's the difference between pressing 'F' and left clicking the mouse button to cause a decloak and fire at the moment you're allowed to (ie. full decloak)?

Answer: nothing.


If it's a request to have your first shot with a main gun while cloaked, then no.

PS1 pistols were fine because they weren't powerful and you were quite visible (even if still partially cloaked) while firing. SMGs and Snipers should never be fired from a cloaked capacity. Those weapons are simply too powerful for that.

Sadly, I'm not so sure the current Repeater has a slow enough TTK to warrant it though.
I think I agree. Auto-uncloak for snipers would be useless to me and I would prefer to uncloak manually. I want my precision shots to go when I click, not half a second later. That's enough to miss.

For pistols, I'm on the fence. The added convenience is welcome, and targets get a chance to kill me anyway with their more powerful guns. It's still changes the balance, and I don't like that. Especially considering there are big differences between pistols of the different factions. NC would get a big advantage compared to VS. If the upcoming NS revolvers have a lower TTK, then I think it's a no-go for auto-uncloak.

Maybe it would be even OK to fire cloaked with really slow weapons. Crysis 3 has it, I haven't played the game but I haven't seen complaints that it's OP. Maybe that's what the upcoming crossbow in PS2 is about?

I have myself fumbled my uncloaking many times, and I can understand the request for better usability. In my case, I think the problem is that I can't see if I'm cloaked while I'm aiming down the scope of a sniper rifle (I play with the classic UI). I central UI indicator showing if I'm cloaked or not would help. That, or I could just get used to the centered UI.
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Old 2013-03-20, 05:13 AM   [Ignore Me] #50
Sturmhardt
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Edit: Never mind, I don't care.

.sent via phone.
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Old 2013-03-20, 10:17 AM   [Ignore Me] #51
Hamma
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Re: Cloakers need to bea ble to shoot cloaked!


Hacking while cloaked I could see, but doesn't make a difference one way or another. In my next Instant Action video I recorded nothing but infiltrator SMG.. no issues not being able to shoot while cloaked.
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Old 2013-03-20, 04:21 PM   [Ignore Me] #52
psijaka
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Re: Cloakers need to bea ble to shoot cloaked!


Originally Posted by SixShooter View Post
Not being able to shoot while cloaked is fine but why the hell are you not able to hack while cloaked???
Don't agree with cloaked hacking either; where is the risk?
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Old 2013-03-20, 04:24 PM   [Ignore Me] #53
Silent Thunder
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Re: Cloakers need to bea ble to shoot cloaked!


Originally Posted by psijaka View Post
Don't agree with cloaked hacking either; where is the risk?
In all honesty I'd be laughing at a cloaked hacker, the lightning effects on Generators really distort in the cloak's bubblewrapping. Terminals would probably be the same too.
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Old 2013-03-20, 07:38 PM   [Ignore Me] #54
Figment
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Re: Cloakers need to bea ble to shoot cloaked!


Originally Posted by psijaka View Post
Don't agree with cloaked hacking either; where is the risk?
Semi-cloaked hacking has a lot of risk, provided there's people in the area.

Of course, PS1 had a REK which made noise and showed a light beam. PS2 just has you standing about silently.
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