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2013-03-19, 05:08 PM | [Ignore Me] #47 | ||
Lieutenant General
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The only difference between now and the new situation is that F frequently fails to activate/deactivate any special ability while running and therefore is not a skill, but an unintended liability and unnecessary hassle.
In fact, there's no reason why an infil couldn't be tasked to double mouse click to fire (once to decloak, once to fire). There would be no difference, at all, with pressing F once then firing. Both are two clicks, just less chance of pressing the wrong button (not a balancing tool!) and allowing to use the D movement key with more ease while decloaking, so basically a fix to a flaw in button design. There's no difference to whether I would snipe and aim cloak, but first decloak then press the button as soon as the cloak is fully deactivated (in fact, you can even hold the button for that moment as it's simply holding the trigger), or if I'd snipe, but first decloak and fire as soon as the cloak is fully deactivated. There's no identifiable gap in time between the two solutions. In fact, if you change your mind, then it becomes a liability since you give away your presence, does it not? So all in all, there's no argument here against firing upon decloaking. The problem here is with the people that think you'd fire while cloaked with a heavier weapon (again, a weapon that shouldn't be in the hands of an infil in the first place, as I've always maintained). Firing pistols without fully decloaking and partial decloak upon using a tool or pistol is entirely okay, just as long as the TTK is long enough for a person to react to it. Nobody had problems with infiltrators in PS1. Anyone pretending somehow it would be now in ANY situation is completely ignorant. What you need is the appropriate conditions within which this is a fair mechanism: * Low firepower / killing power * Sufficient visibility to trace the infil * A swifter TTK than the infil * Enough time within the TTK of the infil to turn around and return fire * Tools to locate a perma-cloaked infiltrator Those conditions must be met, then everything is fine. It could be so that certain scopes like night vision and thermal can pick up on cloakers within 15-25m (just like Dark Light did - of course Dark Light was temporary due to the heavy stamina drain, unless in a vehicle, where scoping is unlimited). |
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2013-03-20, 03:51 AM | [Ignore Me] #49 | |||
Private
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For pistols, I'm on the fence. The added convenience is welcome, and targets get a chance to kill me anyway with their more powerful guns. It's still changes the balance, and I don't like that. Especially considering there are big differences between pistols of the different factions. NC would get a big advantage compared to VS. If the upcoming NS revolvers have a lower TTK, then I think it's a no-go for auto-uncloak. Maybe it would be even OK to fire cloaked with really slow weapons. Crysis 3 has it, I haven't played the game but I haven't seen complaints that it's OP. Maybe that's what the upcoming crossbow in PS2 is about? I have myself fumbled my uncloaking many times, and I can understand the request for better usability. In my case, I think the problem is that I can't see if I'm cloaked while I'm aiming down the scope of a sniper rifle (I play with the classic UI). I central UI indicator showing if I'm cloaked or not would help. That, or I could just get used to the centered UI. |
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2013-03-20, 10:17 AM | [Ignore Me] #51 | ||
PSU Admin
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Hacking while cloaked I could see, but doesn't make a difference one way or another. In my next Instant Action video I recorded nothing but infiltrator SMG.. no issues not being able to shoot while cloaked.
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