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Old 2013-05-31, 05:53 PM   [Ignore Me] #16
Zadexin
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Re: GU10 Red Dot Sights via @Arclegger


I'd like to know how many months of development time went into this?

Seriously?! This is somehow more important than, oh I don't know, fixing the aim position of the offset Prowler cannon? I can't really see how shaving 2 pixels off of a close range sight is being addressed before the ES tank not actually shooting where you aim the dang crosshair!

I know, maybe that is not his department but sheesh, I am tired of all this pointless "polishing" while massive glaring problems still exist. Can't wait for GU11 where they will give each faction its own faction color shoelaces!
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Old 2013-05-31, 06:54 PM   [Ignore Me] #17
DirtyBird
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Re: GU10 Red Dot Sights via @Arclegger


Originally Posted by Zadexin View Post
I'd like to know how many months of development time went into this?

Seriously?! This is somehow more important than, oh I don't know, fixing the aim position of the offset Prowler cannon? I can't really see how shaving 2 pixels off of a close range sight is being addressed before the ES tank not actually shooting where you aim the dang crosshair!

I know, maybe that is not his department but sheesh, I am tired of all this pointless "polishing" while massive glaring problems still exist. Can't wait for GU11 where they will give each faction its own faction color shoelaces!
What ever amount of development went into it, you can add another month.
Some of the red dot changes are getting pushed to GU11, not enough time to finish every gun in the game just yet.
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