I have to ask what is the point of having the MCG in the game? - Page 2 - PlanetSide Universe
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Old 2013-08-05, 12:32 PM   [Ignore Me] #16
ketarakh
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Re: I have to ask what is the point of having the MCG in the game?


Originally Posted by Zadexin View Post
OH HELL YES! Everything this man has said should be in the game IMMEDIATELY! Especially the run speed thing. I find it totally ridiculous that Heavies toting a big ass machine gun have the same run speed as a LA or infiltrator. Plus they need to have an extra 20% armor, STANDARD to compensate. And I'm only talking run speed here, not walk speed. You want to play heavy and NOT run slower, fine take a shotty or SMG.
I don't think that heavies need armour, because they already have shields. Which in my opinion should be passive with slow regeneration (with decreased capacity maybe). "But there is no skill involved!" you will say. And I will say that there is already no skill involved in totally reflex based mashing one button when you are hit. Even monkey can be taught to do that.
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Old 2013-08-05, 02:01 PM   [Ignore Me] #17
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Re: I have to ask what is the point of having the MCG in the game?


higby pls

underslung pls

I give monehs
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Old 2013-08-06, 12:00 PM   [Ignore Me] #18
Canaris
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Re: I have to ask what is the point of having the MCG in the game?


I think it's resonable now to assume that we ain't ever getting the under slung version of the MCG,
I've moved on from that but not from the MCG,
I still think the model we got is pretty terrible.

from this


we eventually got this


any way you care to look at it it's a cake mixer that fires bullets.

It's really in need of a model overhaul if you ask me, so supposed to be the Mini Chain Gun not the Tubby CG

I hope if the dev's are doing a graphics/art pass they consider making it look better.

I'd like to see something similar to this in design.
give it a drum mag a TR spin and a size increase, I think that would make the best of bad situation imo.
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