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2012-03-14, 09:23 PM | [Ignore Me] #1 | ||
Sergeant Major
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I play a lot of FPS and squad spawning yes it's a good thing,But is it right for planetside 2? Imo if it's like battlefield series then no,If you can spawn on a Squad leader what would be the point of getting a full squad into a galaxy or apc and taking the risk?What we are gonna see is people taking fast fighters jumping out, hitting the ground and have a spawnbomb (BF2) on that person asoon as he hits the ground,Or kill a max suit and just re-spawn 30seconds latter next to his squadleader to rush the same hallway again.SO Here is some ideas I have for squad spawning take them as you like.
Squad Beacon - Squad Leader places a beacon that has to be guarded - Cost resources to deploy - Beacon acts sort of like TF2 Only allows 3-4 solders to re-spawn then goes through a cool down. - Only certain types of classes allowed to spawn on the beacon - Beacon can be upgraded with defensive LMG, but as a down side lowers the amount of soldiers that can spawn on it over time and its overall health is decreased. -Beacon can be upgraded with a shield generator surrounding it so squad members can spawn in safe but can not fire from inside the bubble.Enemy units can pass through the shield to destroy the beacon or fire on the shield enough to disable the shield. Last edited by bigcracker; 2012-03-14 at 09:42 PM. |
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2012-03-14, 09:36 PM | [Ignore Me] #2 | |||
Second Lieutenant
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I like your idea about only certain types of classes would be able to spawn. That would keep heavies and MAXes from making it an overkill issue.
Or they can bring the AMS back.
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2012-03-14, 09:39 PM | [Ignore Me] #3 | ||
Colonel
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Well, there needs to be some kind of limitation on squads, ie you can't change the squad leader more than once per minute or something, and that way, the squad leader will need to stay back a bit, because if he dies, he has to walk all the way back. And since he will be staying back, every time someone respawns, they have to walk a bit.
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2012-03-14, 09:43 PM | [Ignore Me] #4 | ||
Staff Sergeant
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Yeah, I'm not sure about Squad spawning for PS2 either.
I can see why it is in there for the BF series, and it is a valuable tactic. But you're right, it takes away a bit from dropping back and hot dropping from a Gal. The beacon is an interesting idea though. If you could automatically recall everyone back to a beacon, like you can at the mo, then it would be useful as a staging point.
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2012-03-14, 10:17 PM | [Ignore Me] #5 | ||
Staff Sergeant
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Last squad spawn thread I read, someone linked an interview confirming that squad spawning was out doors only and via drop pod only.
Assuming that holds true, I have no concerns about it being a horror like in Battlefield. EDIT: And SurgeonX, I hate your signature. Get that purple off a my logo! Last edited by Conq; 2012-03-14 at 10:19 PM. |
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2012-03-14, 10:21 PM | [Ignore Me] #6 | |||
Major
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2012-03-14, 11:05 PM | [Ignore Me] #9 | ||
Corporal
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Personally, im completely against squad spawning, it takes a lot away from the support roles.
No need for a medic really, because you know that when you die, you can just respawn right where you were, but with all your ammo, and full health back....no thanks. Not to mention that Galaxy pilots recieve EXP when someone who used their services gets a kill or capture. if they can spawn without a gal, than whats the attraction to be a gal pilot...cause your not gonna gain levels. |
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2012-03-14, 11:07 PM | [Ignore Me] #10 | |||
Colonel
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2012-03-15, 02:45 AM | [Ignore Me] #11 | ||
Everyone's also forgetting the longer respawn timer that's going to be on drop pods as opposed to other spawns. Half the time it's going to be quicker for you to respawn on your galaxy and run to your leader anyway.
Also, people need to check what the mechanic is before starting threads. Or at least do a search, squad spawns have been covered in tonnes of threads. |
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2012-03-15, 03:32 AM | [Ignore Me] #12 | ||
First Sergeant
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I heavily disagree.
It trivializes dying. Dying should be an inconvenience, and take you out of the fight for some time. Either in spawn timer, or having to travel back to the fight. You die with squad spawning? Big freaking whoop, you're back and fighting in 10 seconds. This goes for every game. |
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2012-03-15, 03:33 AM | [Ignore Me] #13 | |||
Lieutenant General
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2012-03-15, 03:46 AM | [Ignore Me] #14 | ||
First Sergeant
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I was refering to squad spawning in general.
And I'm someone who believes that dying should remove you from the fight, for a good period of time. 30 seconds isn't a 'good amount of time'. I'd rather 1-3 minutes. From what I've heard, the only limitation is 'Outdoor's'. Well what about outside in the middle of the base? I'm hoping that the end product uses a Base SOI system, just like PS1. Drop Pods cannot drop within a bases SOI. You want to get into that base, you good get in from outside. |
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